/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.wands; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff; import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.watabou.noosa.audio.Sample; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Slow; import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.watabou.utils.Callback; public class WandOfSlowness extends Wand { { name = "Wand of Slowness"; image = ItemSpriteSheet.WAND_FROST; } @Override protected void onZap( Ballistica bolt) { Char ch = Actor.findChar( bolt.collisionPos ); if (ch != null) { Buff.affect( ch, Slow.class, Slow.duration( ch ) / 3 + level() ); } else { GLog.i( "nothing happened" ); } } @Override public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) { } @Override protected void fx( Ballistica bolt, Callback callback ) { MagicMissile.slowness( curUser.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback ); Sample.INSTANCE.play( Assets.SND_ZAP ); } @Override public String desc() { return "This wand will cause a creature to move and attack " + "at half its ordinary speed until the effect ends"; } }