/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2019 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.watabou.input; import com.badlogic.gdx.InputAdapter; import com.watabou.noosa.Game; import com.watabou.utils.PointF; public class InputHandler extends InputAdapter { public void processAllEvents(){ PointerEvent.processPointerEvents(); KeyEvent.processKeyEvents(); ScrollEvent.processScrollEvents(); } // ********************* // *** Pointer Input *** // ********************* @Override public synchronized boolean touchDown(int screenX, int screenY, int pointer, int button) { screenX /= (Game.dispWidth / (float)Game.width); screenY /= (Game.dispHeight / (float)Game.height); PointerEvent.addPointerEvent(new PointerEvent(screenX, screenY, pointer, true)); return true; } @Override public synchronized boolean touchUp(int screenX, int screenY, int pointer, int button) { screenX /= (Game.dispWidth / (float)Game.width); screenY /= (Game.dispHeight / (float)Game.height); PointerEvent.addPointerEvent(new PointerEvent(screenX, screenY, pointer, false)); return true; } @Override public synchronized boolean touchDragged(int screenX, int screenY, int pointer) { screenX /= (Game.dispWidth / (float)Game.width); screenY /= (Game.dispHeight / (float)Game.height); PointerEvent.addPointerEvent(new PointerEvent(screenX, screenY, pointer, true)); return true; } //TODO tracking this should probably be in PointerEvent private static PointF pointerHoverPos = new PointF(); @Override public boolean mouseMoved(int screenX, int screenY) { screenX /= (Game.dispWidth / (float)Game.width); screenY /= (Game.dispHeight / (float)Game.height); pointerHoverPos.x = screenX; pointerHoverPos.y = screenY; return true; } // ***************** // *** Key Input *** // ***************** @Override public synchronized boolean keyDown( int keyCode ) { //TODO should check if key is mapped and ignore if it isn't? KeyEvent.addKeyEvent( new KeyEvent(keyCode, true) ); return true; } @Override public synchronized boolean keyUp( int keyCode ) { //TODO should check if key is mapped and ignore if it isn't? KeyEvent.addKeyEvent( new KeyEvent(keyCode, false) ); return true; } // ******************** // *** Scroll Input *** // ******************** @Override public boolean scrolled(int amount) { ScrollEvent.addScrollEvent( new ScrollEvent(pointerHoverPos, amount)); return true; } }