/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2019 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see
*/
package com.watabou.utils;
import com.watabou.noosa.Game;
import java.util.ArrayDeque;
import java.util.Collection;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
public class Random {
//we store a stack of random number generators, which may be seeded deliberately or randomly.
//top of the stack is what is currently being used to generate new numbers.
//the base generator is always created with no seed, and cannot be popped.
private static ArrayDeque generators;
static {
resetGenerators();
}
public static void resetGenerators(){
generators = new ArrayDeque<>();
generators.push(new java.util.Random());
}
public static void pushGenerator(){
generators.push( new java.util.Random() );
}
public static void pushGenerator( long seed ){
generators.push( new java.util.Random( seed ) );
}
public static void popGenerator(){
if (generators.size() == 1){
Game.reportException( new RuntimeException("tried to pop the last random number generator!"));
} else {
generators.pop();
}
}
//returns a uniformly distributed float in the range [0, 1)
public static float Float() {
return generators.peek().nextFloat();
}
//returns a uniformly distributed float in the range [0, max)
public static float Float( float max ) {
return Float() * max;
}
//returns a uniformly distributed float in the range [min, max)
public static float Float( float min, float max ) {
return min + Float(max - min);
}
//returns a triangularly distributed float in the range [min, max)
public static float NormalFloat( float min, float max ) {
return min + ((Float(max - min) + Float(max - min))/2f);
}
//returns a uniformly distributed int in the range [0, max)
public static int Int( int max ) {
return max > 0 ? generators.peek().nextInt(max) : 0;
}
//returns a uniformly distributed int in the range [min, max)
public static int Int( int min, int max ) {
return min + Int(max - min);
}
//returns a uniformly distributed int in the range [min, max]
public static int IntRange( int min, int max ) {
return min + Int(max - min + 1);
}
//returns a triangularly distributed int in the range [min, max]
public static int NormalIntRange( int min, int max ) {
return min + (int)((Float() + Float()) * (max - min + 1) / 2f);
}
//returns a uniformly distributed long in the range [-2^63, 2^63)
public static long Long() {
return generators.peek().nextLong();
}
//returns a uniformly distributed long in the range [0, max)
public static long Long( long max ) {
long result = Long();
if (result < 0) result += Long.MAX_VALUE;
return result % max;
}
//returns an index from chances, the probability of each index is the weight values in changes
public static int chances( float[] chances ) {
int length = chances.length;
float sum = 0;
for (int i=0; i < length; i++) {
sum += chances[i];
}
float value = Float( sum );
sum = 0;
for (int i=0; i < length; i++) {
sum += chances[i];
if (value < sum) {
return i;
}
}
return -1;
}
@SuppressWarnings("unchecked")
//returns a key element from chances, the probability of each key is the weight value it maps to
public static K chances( HashMap chances ) {
int size = chances.size();
Object[] values = chances.keySet().toArray();
float[] probs = new float[size];
float sum = 0;
for (int i=0; i < size; i++) {
probs[i] = chances.get( values[i] );
sum += probs[i];
}
if (sum <= 0) {
return null;
}
float value = Float( sum );
sum = probs[0];
for (int i=0; i < size; i++) {
if (value < sum) {
return (K)values[i];
}
sum += probs[i + 1];
}
return null;
}
public static int index( Collection> collection ) {
return Int(collection.size());
}
@SafeVarargs
public static T oneOf(T... array ) {
return array[Int(array.length)];
}
public static T element( T[] array ) {
return element( array, array.length );
}
public static T element( T[] array, int max ) {
return array[Int(max)];
}
@SuppressWarnings("unchecked")
public static T element( Collection extends T> collection ) {
int size = collection.size();
return size > 0 ?
(T)collection.toArray()[Int( size )] :
null;
}
public static void shuffle( List list){
Collections.shuffle(list, generators.peek());
}
public static void shuffle( T[] array ) {
for (int i=0; i < array.length - 1; i++) {
int j = Int( i, array.length );
if (j != i) {
T t = array[i];
array[i] = array[j];
array[j] = t;
}
}
}
public static void shuffle( U[] u, V[]v ) {
for (int i=0; i < u.length - 1; i++) {
int j = Int( i, u.length );
if (j != i) {
U ut = u[i];
u[i] = u[j];
u[j] = ut;
V vt = v[i];
v[i] = v[j];
v[j] = vt;
}
}
}
}