/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import com.shatteredpixel.shatteredpixeldungeon.Badges; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bleeding; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.sprites.BanditSprite; import com.watabou.utils.Random; public class Bandit extends Thief { public Item item; { name = "crazy bandit"; spriteClass = BanditSprite.class; //1 in 30 chance to be a crazy bandit, equates to overall 1/90 chance. lootChance = 0.333f; } @Override protected boolean steal( Hero hero ) { if (super.steal( hero )) { Buff.prolong( hero, Blindness.class, Random.Int( 2, 5 ) ); Buff.affect( hero, Poison.class ).set(Random.Int(5, 7) * Poison.durationFactor(enemy)); Buff.prolong( hero, Cripple.class, Random.Int( 3, 8 ) ); Dungeon.observe(); return true; } else { return false; } } @Override public void die( Object cause ) { super.die( cause ); Badges.validateRare( this ); } }