/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.sprites; import com.watabou.noosa.TextureFilm; import com.watabou.noosa.particles.PixelParticle; import com.shatteredpixel.shatteredpixeldungeon.Assets; public class ShopkeeperSprite extends MobSprite { private PixelParticle coin; public ShopkeeperSprite() { super(); texture( Assets.KEEPER ); TextureFilm film = new TextureFilm( texture, 14, 14 ); idle = new Animation( 10, true ); idle.frames( film, 1, 1, 1, 1, 1, 0, 0, 0, 0 ); run = idle.clone(); die = idle.clone(); attack = idle.clone(); idle(); } @Override public void onComplete( Animation anim ) { super.onComplete( anim ); if (visible && anim == idle) { if (coin == null) { coin = new PixelParticle(); parent.add( coin ); } coin.reset( x + (flipHorizontal ? 0 : 13), y + 7, 0xFFFF00, 1, 0.5f ); coin.speed.y = -40; coin.acc.y = +160; } } }