419 lines
14 KiB
Java
419 lines
14 KiB
Java
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ConfusionGas;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ParalyticGas;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Regrowth;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Frost;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mimic;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Flare;
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import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.Bomb;
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import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem;
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import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.KindofMisc;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.DriedRose;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.TimekeepersHourglass;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.MissileWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.LightningTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.SummoningTrap;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Plant;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene;
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import com.shatteredpixel.shatteredpixeldungeon.ui.HealthIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Callback;
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import com.watabou.utils.Random;
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import java.io.IOException;
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import java.util.ArrayList;
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//helper class to contain all the cursed wand zapping logic, so the main wand class doesn't get huge.
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public class CursedWand {
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private static float COMMON_CHANCE = 0.6f;
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private static float UNCOMMON_CHANCE = 0.3f;
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private static float RARE_CHANCE = 0.09f;
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private static float VERY_RARE_CHANCE = 0.01f;
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public static void cursedZap(final Wand wand, final Hero user, final Ballistica bolt){
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switch (Random.chances(new float[]{COMMON_CHANCE, UNCOMMON_CHANCE, RARE_CHANCE, VERY_RARE_CHANCE})){
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case 0:
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default:
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commonEffect(wand, user, bolt);
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break;
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case 1:
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uncommonEffect(wand, user, bolt);
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break;
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case 2:
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rareEffect(wand, user, bolt);
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break;
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case 3:
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veryRareEffect(wand, user, bolt);
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break;
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}
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}
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private static void commonEffect(final Wand wand, final Hero user, final Ballistica bolt){
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switch(Random.Int(4)){
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//anti-entropy
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case 0:
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cursedFX(user, bolt, new Callback() {
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public void call() {
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Char target = Actor.findChar(bolt.collisionPos);
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switch (Random.Int(2)){
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case 0:
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if (target != null)
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Buff.affect(target, Burning.class).reignite(target);
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Buff.affect(user, Frost.class, Frost.duration(user) * Random.Float(3f, 5f));
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break;
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case 1:
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Buff.affect(user, Burning.class).reignite(user);
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if (target != null)
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Buff.affect(target, Frost.class, Frost.duration(target) * Random.Float(3f, 5f));
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break;
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}
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wand.wandUsed();
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}
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});
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break;
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//spawns some regrowth
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case 1:
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cursedFX(user, bolt, new Callback() {
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public void call() {
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int c = Dungeon.level.map[bolt.collisionPos];
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if (c == Terrain.EMPTY ||
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c == Terrain.EMBERS ||
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c == Terrain.EMPTY_DECO ||
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c == Terrain.GRASS ||
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c == Terrain.HIGH_GRASS) {
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GameScene.add( Blob.seed(bolt.collisionPos, 30, Regrowth.class));
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}
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wand.wandUsed();
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}
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});
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break;
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//random teleportation
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case 2:
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switch(Random.Int(2)){
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case 0:
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ScrollOfTeleportation.teleportHero(user);
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wand.wandUsed();
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break;
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case 1:
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cursedFX(user, bolt, new Callback() {
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public void call() {
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Char ch = Actor.findChar( bolt.collisionPos );
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if (ch != null) {
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int count = 10;
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int pos;
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do {
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pos = Dungeon.level.randomRespawnCell();
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if (count-- <= 0) {
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break;
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}
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} while (pos == -1);
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if (pos == -1) {
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GLog.w(ScrollOfTeleportation.TXT_NO_TELEPORT);
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} else {
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ch.pos = pos;
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ch.sprite.place(ch.pos);
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ch.sprite.visible = Dungeon.visible[pos];
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}
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}
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wand.wandUsed();
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}
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});
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break;
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}
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break;
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//random gas at location
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case 3:
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cursedFX(user, bolt, new Callback() {
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public void call() {
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switch (Random.Int(3)) {
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case 0:
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GameScene.add( Blob.seed( bolt.collisionPos, 800, ConfusionGas.class ) );
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break;
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case 1:
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GameScene.add( Blob.seed( bolt.collisionPos, 500, ToxicGas.class ) );
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break;
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case 2:
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GameScene.add( Blob.seed( bolt.collisionPos, 200, ParalyticGas.class ) );
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break;
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}
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wand.wandUsed();
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}
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});
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break;
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}
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}
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private static void uncommonEffect(final Wand wand, final Hero user, final Ballistica bolt){
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switch(Random.Int(4)){
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//Random plant
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case 0:
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cursedFX(user, bolt, new Callback() {
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public void call() {
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int pos = bolt.collisionPos;
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//place the plant infront of an enemy so they walk into it.
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if (Actor.findChar(pos) != null && bolt.dist > 1) {
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pos = bolt.path.get(bolt.dist - 1);
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}
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Dungeon.level.plant((Plant.Seed) Generator.random(Generator.Category.SEED), pos);
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wand.wandUsed();
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}
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});
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break;
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//Health transfer
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case 1:
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final Char target = Actor.findChar( bolt.collisionPos );
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if (target != null) {
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cursedFX(user, bolt, new Callback() {
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public void call() {
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int damage = user.lvl * 2;
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switch (Random.Int(2)) {
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case 0:
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user.HP = Math.min(user.HT, user.HP + damage);
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user.sprite.emitter().burst(Speck.factory(Speck.HEALING), 3);
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target.damage(damage, wand);
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target.sprite.emitter().start(ShadowParticle.UP, 0.05f, 10);
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break;
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case 1:
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user.damage( damage, this );
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user.sprite.emitter().start(ShadowParticle.UP, 0.05f, 10);
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target.HP = Math.min(target.HT, target.HP + damage);
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target.sprite.emitter().burst(Speck.factory(Speck.HEALING), 3);
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Sample.INSTANCE.play(Assets.SND_CURSED);
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if (!user.isAlive()) {
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Dungeon.fail(Utils.format(ResultDescriptions.ITEM, wand.name()));
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GLog.n("You were killed by your own " + wand.name());
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}
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break;
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}
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wand.wandUsed();
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}
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});
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} else {
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GLog.i("nothing happens");
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wand.wandUsed();
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}
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break;
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//Bomb explosion
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case 2:
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cursedFX(user, bolt, new Callback() {
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public void call() {
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new Bomb().explode(bolt.collisionPos);
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wand.wandUsed();
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}
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});
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break;
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//shock and recharge
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case 3:
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LightningTrap.trigger(user.pos, user);
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Buff.prolong(user, ScrollOfRecharging.Recharging.class, 20f);
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ScrollOfRecharging.charge(user);
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SpellSprite.show(user, SpellSprite.CHARGE);
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wand.wandUsed();
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break;
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}
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}
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private static void rareEffect(final Wand wand, final Hero user, final Ballistica bolt){
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switch(Random.Int(4)){
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//sheep transformation
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case 0:
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cursedFX(user, bolt, new Callback() {
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public void call() {
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Char ch = Actor.findChar( bolt.collisionPos );
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if (ch != null && ch != user){
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WandOfFlock.Sheep sheep = new WandOfFlock.Sheep();
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sheep.lifespan = 10;
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sheep.pos = ch.pos;
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ch.sprite.killAndErase();
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Actor.remove(ch);
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Actor.freeCell(ch.pos);
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Dungeon.level.mobs.remove(ch);
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HealthIndicator.instance.target(null);
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GameScene.add(sheep);
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CellEmitter.get(sheep.pos).burst(Speck.factory(Speck.WOOL), 4);
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} else {
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GLog.i("nothing happens");
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}
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wand.wandUsed();
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}
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});
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break;
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//curses!
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case 1:
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KindOfWeapon weapon = user.belongings.weapon;
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Armor armor = user.belongings.armor;
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KindofMisc misc1 = user.belongings.misc1;
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KindofMisc misc2 = user.belongings.misc2;
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if (weapon != null) weapon.cursed = weapon.cursedKnown = true;
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if (armor != null) armor.cursed = armor.cursedKnown = true;
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if (misc1 != null) misc1.cursed = misc1.cursedKnown = true;
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if (misc2 != null) misc2.cursed = misc2.cursedKnown = true;
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EquipableItem.equipCursed(user);
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GLog.n("Your worn equipment becomes cursed!");
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wand.wandUsed();
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break;
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//inter-level teleportation
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case 2:
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if (Dungeon.depth > 1 && Dungeon.depth % 5 != 0) {
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Buff buff = Dungeon.hero.buff(TimekeepersHourglass.timeFreeze.class);
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if (buff != null) buff.detach();
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for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] ))
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if (mob instanceof DriedRose.GhostHero) mob.destroy();
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InterlevelScene.mode = InterlevelScene.Mode.RETURN;
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InterlevelScene.returnDepth = Random.Int(Dungeon.depth-1)+1;
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InterlevelScene.returnPos = -1;
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Game.switchScene(InterlevelScene.class);
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} else {
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ScrollOfTeleportation.teleportHero(user);
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wand.wandUsed();
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}
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break;
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//summon monsters
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case 3:
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SummoningTrap.trigger( user.pos, user );
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wand.wandUsed();
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break;
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}
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}
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private static void veryRareEffect(final Wand wand, final Hero user, final Ballistica bolt){
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switch(Random.Int(4)){
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//great forest fire!
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case 0:
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for (int i = 0; i < Level.LENGTH; i++){
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int c = Dungeon.level.map[i];
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if (c == Terrain.EMPTY ||
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c == Terrain.EMBERS ||
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c == Terrain.EMPTY_DECO ||
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c == Terrain.GRASS ||
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c == Terrain.HIGH_GRASS) {
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GameScene.add( Blob.seed(i, 15, Regrowth.class));
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}
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}
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do {
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GameScene.add(Blob.seed(Dungeon.level.randomDestination(), 10, Fire.class));
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} while (Random.Int(5) != 0);
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new Flare(8, 32).color(0xFFFF66, true).show(user.sprite, 2f);
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Sample.INSTANCE.play(Assets.SND_TELEPORT);
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GLog.p("grass explodes around you!");
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GLog.w("you smell burning...");
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wand.wandUsed();
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break;
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//superpowered mimic
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case 1:
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cursedFX(user, bolt, new Callback() {
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public void call() {
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Mimic mimic = Mimic.spawnAt(bolt.collisionPos, new ArrayList<Item>());
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mimic.adjustStats(Dungeon.depth + 10);
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mimic.HP = mimic.HT;
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Item reward;
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do {
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reward = Generator.random(Random.oneOf(Generator.Category.WEAPON, Generator.Category.ARMOR,
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Generator.Category.RING, Generator.Category.WAND));
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} while (reward.level < 2 && !(reward instanceof MissileWeapon));
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Sample.INSTANCE.play(Assets.SND_MIMIC, 1, 1, 0.5f);
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mimic.items.clear();
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mimic.items.add(reward);
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wand.wandUsed();
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}
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});
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break;
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//crashes the game, yes, really.
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case 2:
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try {
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Dungeon.saveAll();
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GameScene.show(
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new WndOptions("CURSED WAND ERROR", "this application will now self-destruct", "abort", "retry", "fail") {
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@Override
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public void hide() {
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throw new RuntimeException("critical wand exception");
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}
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}
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);
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} catch(IOException e){
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//oookay maybe don't kill the game if the save failed.
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GLog.i("nothing happens");
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wand.wandUsed();
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}
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break;
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//random transmogrification
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case 3:
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wand.wandUsed();
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wand.detach(user.belongings.backpack);
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Item result;
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do {
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result = Generator.random(Random.oneOf(Generator.Category.WEAPON, Generator.Category.ARMOR,
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Generator.Category.RING, Generator.Category.ARTIFACT));
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} while (result.level < 0 && !(result instanceof MissileWeapon));
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if (result.isUpgradable()) result.upgrade();
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result.cursed = result.cursedKnown = true;
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GLog.w("your wand transmogrifies into a different item!");
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Dungeon.level.drop(result, user.pos).sprite.drop();
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wand.wandUsed();
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break;
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}
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}
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private static void cursedFX(final Hero user, final Ballistica bolt, final Callback callback){
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MagicMissile.rainbow(user.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback);
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Sample.INSTANCE.play( Assets.SND_ZAP );
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}
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}
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