Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/sprites/EyeSprite.java
2016-07-29 07:24:12 +01:00

116 lines
3.0 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.sprites;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Eye;
import com.shatteredpixel.shatteredpixeldungeon.effects.Beam;
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
import com.watabou.noosa.TextureFilm;
import com.watabou.noosa.particles.Emitter;
public class EyeSprite extends MobSprite {
private int zapPos;
private Animation charging;
private Emitter chargeParticles;
public EyeSprite() {
super();
texture( Assets.EYE );
TextureFilm frames = new TextureFilm( texture, 16, 18 );
idle = new Animation( 8, true );
idle.frames( frames, 0, 1, 2 );
charging = new Animation( 12, true);
charging.frames( frames, 3, 4 );
chargeParticles = centerEmitter();
chargeParticles.autoKill = false;
chargeParticles.pour(MagicMissile.MagicParticle.ATTRACTING, 0.05f);
chargeParticles.on = false;
run = new Animation( 12, true );
run.frames( frames, 5, 6 );
attack = new Animation( 8, false );
attack.frames( frames, 4, 3 );
zap = attack.clone();
die = new Animation( 8, false );
die.frames( frames, 7, 8, 9 );
play( idle );
}
@Override
public void link(Char ch) {
super.link(ch);
if (((Eye)ch).beamCharged) play(charging);
}
@Override
public void update() {
super.update();
chargeParticles.pos(center());
chargeParticles.visible = visible;
}
public void charge( int pos ){
turnTo(ch.pos, pos);
play(charging);
}
@Override
public void play(Animation anim) {
chargeParticles.on = anim == charging;
super.play(anim);
}
@Override
public void zap( int pos ) {
zapPos = pos;
super.zap( pos );
}
@Override
public void onComplete( Animation anim ) {
super.onComplete( anim );
if (anim == zap) {
if (Dungeon.visible[ch.pos] || Dungeon.visible[zapPos]) {
parent.add( new Beam.DeathRay( center(), DungeonTilemap.tileCenterToWorld( zapPos ) ) );
}
((Eye)ch).deathGaze();
ch.next();
} else if (anim == die){
chargeParticles.killAndErase();
}
}
}