Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/effects/Fireball.java
T
2015-06-12 16:44:09 -04:00

168 lines
4.1 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.effects;
import javax.microedition.khronos.opengles.GL10;
import android.graphics.RectF;
import android.opengl.GLES20;
import com.watabou.glwrap.Texture;
import com.watabou.noosa.Game;
import com.watabou.noosa.Group;
import com.watabou.noosa.Image;
import com.watabou.noosa.particles.Emitter;
import com.watabou.noosa.particles.PixelParticle;
import com.watabou.noosa.ui.Component;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.watabou.utils.ColorMath;
import com.watabou.utils.Random;
public class Fireball extends Component {
private static final RectF BLIGHT = new RectF( 0, 0, 0.25f, 1 );
private static final RectF FLIGHT = new RectF( 0.25f, 0, 0.5f, 1 );
private static final RectF FLAME1 = new RectF( 0.50f, 0, 0.75f, 1 );
private static final RectF FLAME2 = new RectF( 0.75f, 0, 1.00f, 1 );
private static final int COLOR = 0xFF66FF;
private Image bLight;
private Image fLight;
private Emitter emitter;
private Group sparks;
@Override
protected void createChildren() {
sparks = new Group();
add( sparks );
bLight = new Image( Assets.FIREBALL );
bLight.frame( BLIGHT );
bLight.origin.set( bLight.width / 2 );
bLight.angularSpeed = -90;
add( bLight );
emitter = new Emitter();
emitter.pour( new Emitter.Factory() {
@Override
public void emit(Emitter emitter, int index, float x, float y) {
Flame p = (Flame)emitter.recycle( Flame.class );
p.reset();
p.x = x - p.width / 2;
p.y = y - p.height / 2;
}
}, 0.1f );
add( emitter );
fLight = new Image( Assets.FIREBALL );
fLight.frame( FLIGHT );
fLight.origin.set( fLight.width / 2 );
fLight.angularSpeed = 360;
add( fLight );
bLight.texture.filter( Texture.LINEAR, Texture.LINEAR );
}
@Override
protected void layout() {
bLight.x = x - bLight.width / 2;
bLight.y = y - bLight.height / 2;
emitter.pos(
x - bLight.width / 4,
y - bLight.height / 4,
bLight.width / 2,
bLight.height / 2 );
fLight.x = x - fLight.width / 2;
fLight.y = y - fLight.height / 2;
}
@Override
public void update() {
super.update();
if (Random.Float() < Game.elapsed) {
PixelParticle spark = (PixelParticle)sparks.recycle( PixelParticle.Shrinking.class );
spark.reset( x, y, ColorMath.random( COLOR, 0x66FF66 ), 2, Random.Float( 0.5f, 1.0f ) );
spark.speed.set(
Random.Float( -40, +40 ),
Random.Float( -60, +20 ) );
spark.acc.set( 0, +80 );
sparks.add( spark );
}
}
@Override
public void draw() {
GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE );
super.draw();
GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA );
}
public static class Flame extends Image {
private static float LIFESPAN = 1f;
private static float SPEED = -40f;
private static float ACC = -20f;
private float timeLeft;
public Flame() {
super( Assets.FIREBALL );
frame( Random.Int( 2 ) == 0 ? FLAME1 : FLAME2 );
origin.set( width / 2, height / 2 );
acc.set( 0, ACC );
}
public void reset() {
revive();
timeLeft = LIFESPAN;
speed.set( 0, SPEED );
}
@Override
public void update() {
super.update();
if ((timeLeft -= Game.elapsed) <= 0) {
kill();
} else {
float p = timeLeft / LIFESPAN;
scale.set( p );
alpha( p > 0.8f ? (1 - p) * 5f : p * 1.25f );
}
}
}
}