168 lines
4.1 KiB
Java
168 lines
4.1 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.effects;
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import javax.microedition.khronos.opengles.GL10;
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import android.graphics.RectF;
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import android.opengl.GLES20;
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import com.watabou.glwrap.Texture;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Group;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.particles.Emitter;
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import com.watabou.noosa.particles.PixelParticle;
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import com.watabou.noosa.ui.Component;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.watabou.utils.ColorMath;
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import com.watabou.utils.Random;
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public class Fireball extends Component {
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private static final RectF BLIGHT = new RectF( 0, 0, 0.25f, 1 );
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private static final RectF FLIGHT = new RectF( 0.25f, 0, 0.5f, 1 );
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private static final RectF FLAME1 = new RectF( 0.50f, 0, 0.75f, 1 );
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private static final RectF FLAME2 = new RectF( 0.75f, 0, 1.00f, 1 );
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private static final int COLOR = 0xFF66FF;
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private Image bLight;
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private Image fLight;
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private Emitter emitter;
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private Group sparks;
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@Override
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protected void createChildren() {
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sparks = new Group();
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add( sparks );
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bLight = new Image( Assets.FIREBALL );
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bLight.frame( BLIGHT );
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bLight.origin.set( bLight.width / 2 );
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bLight.angularSpeed = -90;
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add( bLight );
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emitter = new Emitter();
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emitter.pour( new Emitter.Factory() {
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@Override
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public void emit(Emitter emitter, int index, float x, float y) {
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Flame p = (Flame)emitter.recycle( Flame.class );
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p.reset();
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p.x = x - p.width / 2;
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p.y = y - p.height / 2;
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}
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}, 0.1f );
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add( emitter );
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fLight = new Image( Assets.FIREBALL );
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fLight.frame( FLIGHT );
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fLight.origin.set( fLight.width / 2 );
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fLight.angularSpeed = 360;
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add( fLight );
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bLight.texture.filter( Texture.LINEAR, Texture.LINEAR );
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}
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@Override
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protected void layout() {
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bLight.x = x - bLight.width / 2;
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bLight.y = y - bLight.height / 2;
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emitter.pos(
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x - bLight.width / 4,
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y - bLight.height / 4,
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bLight.width / 2,
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bLight.height / 2 );
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fLight.x = x - fLight.width / 2;
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fLight.y = y - fLight.height / 2;
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}
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@Override
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public void update() {
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super.update();
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if (Random.Float() < Game.elapsed) {
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PixelParticle spark = (PixelParticle)sparks.recycle( PixelParticle.Shrinking.class );
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spark.reset( x, y, ColorMath.random( COLOR, 0x66FF66 ), 2, Random.Float( 0.5f, 1.0f ) );
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spark.speed.set(
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Random.Float( -40, +40 ),
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Random.Float( -60, +20 ) );
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spark.acc.set( 0, +80 );
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sparks.add( spark );
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}
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}
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@Override
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public void draw() {
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GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE );
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super.draw();
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GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA );
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}
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public static class Flame extends Image {
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private static float LIFESPAN = 1f;
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private static float SPEED = -40f;
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private static float ACC = -20f;
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private float timeLeft;
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public Flame() {
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super( Assets.FIREBALL );
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frame( Random.Int( 2 ) == 0 ? FLAME1 : FLAME2 );
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origin.set( width / 2, height / 2 );
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acc.set( 0, ACC );
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}
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public void reset() {
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revive();
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timeLeft = LIFESPAN;
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speed.set( 0, SPEED );
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}
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@Override
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public void update() {
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super.update();
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if ((timeLeft -= Game.elapsed) <= 0) {
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kill();
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} else {
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float p = timeLeft / LIFESPAN;
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scale.set( p );
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alpha( p > 0.8f ? (1 - p) * 5f : p * 1.25f );
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}
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}
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}
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}
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