196 lines
4.6 KiB
Java
196 lines
4.6 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2017 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.utils;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.List;
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public class Random {
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private static java.util.Random rand = new java.util.Random();
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public static void seed( ){
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rand = new java.util.Random();
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}
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public static void seed( long seed ){
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rand.setSeed(seed);
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}
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//returns a uniformly distributed float in the range [0, 1)
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public static float Float() {
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return rand.nextFloat();
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}
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//returns a uniformly distributed float in the range [0, max)
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public static float Float( float max ) {
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return Float() * max;
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}
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//returns a uniformly distributed float in the range [min, max)
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public static float Float( float min, float max ) {
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return min + Float(max - min);
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}
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//returns a uniformly distributed int in the range [0, max)
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public static int Int( int max ) {
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return max > 0 ? rand.nextInt(max) : 0;
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}
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//returns a uniformly distributed int in the range [min, max)
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public static int Int( int min, int max ) {
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return min + Int(max - min);
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}
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//returns a uniformly distributed int in the range [min, max]
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public static int IntRange( int min, int max ) {
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return min + Int(max - min + 1);
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}
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//returns a triangularly distributed int in the range [min, max]
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public static int NormalIntRange( int min, int max ) {
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return min + (int)((Float() + Float()) * (max - min + 1) / 2f);
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}
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//returns a uniformly distributed long in the range [-2^63, 2^63)
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public static long Long() {
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return rand.nextLong();
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}
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//returns a uniformly distributed long in the range [0, max)
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public static long Long( long max ) {
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long result = Long();
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if (result < 0) result += Long.MAX_VALUE;
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return result % max;
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}
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//returns an index from chances, the probability of each index is the weight values in changes
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public static int chances( float[] chances ) {
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int length = chances.length;
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float sum = 0;
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for (int i=0; i < length; i++) {
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sum += chances[i];
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}
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float value = Float( sum );
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sum = 0;
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for (int i=0; i < length; i++) {
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sum += chances[i];
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if (value < sum) {
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return i;
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}
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}
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return -1;
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}
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@SuppressWarnings("unchecked")
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//returns a key element from chances, the probability of each key is the weight value it maps to
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public static <K> K chances( HashMap<K,Float> chances ) {
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int size = chances.size();
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Object[] values = chances.keySet().toArray();
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float[] probs = new float[size];
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float sum = 0;
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for (int i=0; i < size; i++) {
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probs[i] = chances.get( values[i] );
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sum += probs[i];
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}
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if (sum <= 0) {
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return null;
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}
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float value = Float( sum );
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sum = probs[0];
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for (int i=0; i < size; i++) {
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if (value < sum) {
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return (K)values[i];
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}
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sum += probs[i + 1];
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}
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return null;
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}
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public static int index( Collection<?> collection ) {
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return Int(collection.size());
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}
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@SafeVarargs
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public static<T> T oneOf(T... array ) {
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return array[Int(array.length)];
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}
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public static<T> T element( T[] array ) {
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return element( array, array.length );
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}
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public static<T> T element( T[] array, int max ) {
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return array[Int(max)];
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}
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@SuppressWarnings("unchecked")
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public static<T> T element( Collection<? extends T> collection ) {
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int size = collection.size();
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return size > 0 ?
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(T)collection.toArray()[Int( size )] :
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null;
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}
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public static<T> void shuffle( List<?extends T> list){
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Collections.shuffle(list, rand);
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}
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public static<T> void shuffle( T[] array ) {
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for (int i=0; i < array.length - 1; i++) {
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int j = Int( i, array.length );
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if (j != i) {
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T t = array[i];
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array[i] = array[j];
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array[j] = t;
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}
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}
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}
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public static<U,V> void shuffle( U[] u, V[]v ) {
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for (int i=0; i < u.length - 1; i++) {
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int j = Int( i, u.length );
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if (j != i) {
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U ut = u[i];
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u[i] = u[j];
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u[j] = ut;
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V vt = v[i];
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v[i] = v[j];
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v[j] = vt;
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}
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}
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}
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}
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