Files
shattered-pixel-dungeon-web…/SPD-classes/src/main/java/com/watabou/utils/Random.java
2017-08-19 00:16:20 -04:00

196 lines
4.6 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2017 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.utils;
import java.util.Collection;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
public class Random {
private static java.util.Random rand = new java.util.Random();
public static void seed( ){
rand = new java.util.Random();
}
public static void seed( long seed ){
rand.setSeed(seed);
}
//returns a uniformly distributed float in the range [0, 1)
public static float Float() {
return rand.nextFloat();
}
//returns a uniformly distributed float in the range [0, max)
public static float Float( float max ) {
return Float() * max;
}
//returns a uniformly distributed float in the range [min, max)
public static float Float( float min, float max ) {
return min + Float(max - min);
}
//returns a uniformly distributed int in the range [0, max)
public static int Int( int max ) {
return max > 0 ? rand.nextInt(max) : 0;
}
//returns a uniformly distributed int in the range [min, max)
public static int Int( int min, int max ) {
return min + Int(max - min);
}
//returns a uniformly distributed int in the range [min, max]
public static int IntRange( int min, int max ) {
return min + Int(max - min + 1);
}
//returns a triangularly distributed int in the range [min, max]
public static int NormalIntRange( int min, int max ) {
return min + (int)((Float() + Float()) * (max - min + 1) / 2f);
}
//returns a uniformly distributed long in the range [-2^63, 2^63)
public static long Long() {
return rand.nextLong();
}
//returns a uniformly distributed long in the range [0, max)
public static long Long( long max ) {
long result = Long();
if (result < 0) result += Long.MAX_VALUE;
return result % max;
}
//returns an index from chances, the probability of each index is the weight values in changes
public static int chances( float[] chances ) {
int length = chances.length;
float sum = 0;
for (int i=0; i < length; i++) {
sum += chances[i];
}
float value = Float( sum );
sum = 0;
for (int i=0; i < length; i++) {
sum += chances[i];
if (value < sum) {
return i;
}
}
return -1;
}
@SuppressWarnings("unchecked")
//returns a key element from chances, the probability of each key is the weight value it maps to
public static <K> K chances( HashMap<K,Float> chances ) {
int size = chances.size();
Object[] values = chances.keySet().toArray();
float[] probs = new float[size];
float sum = 0;
for (int i=0; i < size; i++) {
probs[i] = chances.get( values[i] );
sum += probs[i];
}
if (sum <= 0) {
return null;
}
float value = Float( sum );
sum = probs[0];
for (int i=0; i < size; i++) {
if (value < sum) {
return (K)values[i];
}
sum += probs[i + 1];
}
return null;
}
public static int index( Collection<?> collection ) {
return Int(collection.size());
}
@SafeVarargs
public static<T> T oneOf(T... array ) {
return array[Int(array.length)];
}
public static<T> T element( T[] array ) {
return element( array, array.length );
}
public static<T> T element( T[] array, int max ) {
return array[Int(max)];
}
@SuppressWarnings("unchecked")
public static<T> T element( Collection<? extends T> collection ) {
int size = collection.size();
return size > 0 ?
(T)collection.toArray()[Int( size )] :
null;
}
public static<T> void shuffle( List<?extends T> list){
Collections.shuffle(list, rand);
}
public static<T> void shuffle( T[] array ) {
for (int i=0; i < array.length - 1; i++) {
int j = Int( i, array.length );
if (j != i) {
T t = array[i];
array[i] = array[j];
array[j] = t;
}
}
}
public static<U,V> void shuffle( U[] u, V[]v ) {
for (int i=0; i < u.length - 1; i++) {
int j = Int( i, u.length );
if (j != i) {
U ut = u[i];
u[i] = u[j];
u[j] = ut;
V vt = v[i];
v[i] = v[j];
v[j] = vt;
}
}
}
}