0ba004b1fa
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays. Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
129 lines
3.4 KiB
Java
129 lines
3.4 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.windows;
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import java.util.Collections;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.watabou.noosa.BitmapText;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.ui.Component;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Journal;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Icons;
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import com.shatteredpixel.shatteredpixeldungeon.ui.ScrollPane;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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public class WndJournal extends Window {
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private static final int WIDTH = 112;
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private static final int HEIGHT_P = 160;
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private static final int HEIGHT_L = 144;
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private static final int ITEM_HEIGHT = 18;
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private static final String TXT_TITLE = "Journal";
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private BitmapText txtTitle;
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private ScrollPane list;
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public WndJournal() {
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super();
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resize( WIDTH, ShatteredPixelDungeon.landscape() ? HEIGHT_L : HEIGHT_P );
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txtTitle = PixelScene.createText( TXT_TITLE, 9 );
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txtTitle.hardlight( Window.TITLE_COLOR );
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txtTitle.measure();
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txtTitle.x = (WIDTH - txtTitle.width()) / 2;
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add( txtTitle );
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Component content = new Component();
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Collections.sort( Journal.records );
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float pos = 0;
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for (Journal.Record rec : Journal.records) {
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ListItem item = new ListItem( rec.feature, rec.depth );
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item.setRect( 0, pos, WIDTH, ITEM_HEIGHT );
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content.add( item );
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pos += item.height();
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}
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content.setSize( WIDTH, pos );
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list = new ScrollPane( content );
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add( list );
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list.setRect( 0, txtTitle.height(), WIDTH, height - txtTitle.height() );
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}
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private static class ListItem extends Component {
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private BitmapText feature;
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private BitmapText depth;
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private Image icon;
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public ListItem( Journal.Feature f, int d ) {
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super();
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feature.text( f.desc );
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feature.measure();
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depth.text( Integer.toString( d ) );
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depth.measure();
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if (d == Dungeon.depth) {
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feature.hardlight( TITLE_COLOR );
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depth.hardlight( TITLE_COLOR );
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}
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}
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@Override
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protected void createChildren() {
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feature = PixelScene.createText( 9 );
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add( feature );
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depth = new BitmapText( PixelScene.pixelFont);
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add( depth );
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icon = Icons.get( Icons.DEPTH );
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add( icon );
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}
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@Override
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protected void layout() {
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icon.x = width - icon.width;
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depth.x = icon.x - 1 - depth.width();
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depth.y = PixelScene.align( y + (height - depth.height()) / 2 );
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icon.y = depth.y - 1;
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feature.y = PixelScene.align( depth.y + depth.baseLine() - feature.baseLine() );
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}
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}
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}
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