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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/ChaliceOfBlood.java

164 lines
6.3 KiB
Java

package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
import com.shatteredpixel.shatteredpixeldungeon.plants.Earthroot;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Random;
import java.util.ArrayList;
/**
* Created by debenhame on 27/08/2014.
*/
public class ChaliceOfBlood extends Artifact {
private static final String TXT_CHALICE = "Chalice of Blood";
private static final String TXT_YES = "Yes, I know what I'm doing";
private static final String TXT_NO = "No, I changed my mind";
private static final String TXT_PRICK =
"Each time you use the chalice it will drain more life energy, "+
"if you are not careful this draining effect can easily kill you.\n\n"+
"Are you sure you want to offer it more life energy?";
{
name = "Chalice of Blood";
image = ItemSpriteSheet.ARTIFACT_CHALICE1;
level = 0;
levelCap = 10;
//charge & chargecap are unused
}
public static final String AC_PRICK = "PRICK";
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
if (isEquipped( hero ) && level < levelCap && !cursed)
actions.add(AC_PRICK);
return actions;
}
@Override
public void execute(Hero hero, String action ) {
super.execute(hero, action);
if (action.equals(AC_PRICK)){
int damage = 3*(level*level);
if (damage > hero.HP*0.75) {
GameScene.show(
new WndOptions(TXT_CHALICE, TXT_PRICK, TXT_YES, TXT_NO) {
@Override
protected void onSelect(int index) {
if (index == 0)
prick(Dungeon.hero);
};
}
);
} else {
prick(hero);
}
}
}
private void prick(Hero hero){
int damage = 3*(level*level);
Earthroot.Armor armor = hero.buff(Earthroot.Armor.class);
if (armor != null) {
damage = armor.absorb(damage);
}
damage -= Random.IntRange(0, hero.dr());
hero.sprite.operate( hero.pos );
hero.busy();
hero.spend(3f);
if (damage <= 0){
GLog.i("You prick yourself, and your blood drips into the chalice.");
} else if (damage < 25){
GLog.w("You prick yourself and the chalice feeds on you.");
Sample.INSTANCE.play(Assets.SND_CURSED);
hero.sprite.emitter().burst( ShadowParticle.CURSE, 6 );
} else if (damage < 100){
GLog.w("Your life essence drains into the chalice.");
Sample.INSTANCE.play(Assets.SND_CURSED);
hero.sprite.emitter().burst( ShadowParticle.CURSE, 12 );
} else {
GLog.w("The chalice devours your life energy.");
Sample.INSTANCE.play(Assets.SND_CURSED);
hero.sprite.emitter().burst( ShadowParticle.CURSE, 18 );
}
if (damage > 0)
hero.damage(damage, this);
if (!hero.isAlive()) {
Dungeon.fail(Utils.format(ResultDescriptions.ITEM, name, Dungeon.depth));
GLog.n("The Chalice sucks your life essence dry...");
} else {
upgrade();
if (level >= 7)
image = ItemSpriteSheet.ARTIFACT_CHALICE3;
else if (level >= 3)
image = ItemSpriteSheet.ARTIFACT_CHALICE2;
}
}
@Override
protected ArtifactBuff passiveBuff() {
return new chaliceRegen();
}
@Override
public String desc() {
String desc = "This shining silver chalice is oddly adorned with sharp gems at the rim. ";
if (level < levelCap)
desc += "The chalice is pulling your attention strangely, you feel like it wants something from you.";
else
desc += "The chalice is full and radiating energy.";
if (isEquipped (Dungeon.hero)){
desc += "\n\n";
if (cursed)
desc += "The cursed chalice has bound itself to your hand, and is slowly tugging at your life energy.";
else if (level == 0)
desc += "As you hold the chalice, you feel oddly compelled to prick yourself on the sharp gems.";
else if (level < 3)
desc += "Some of your blood is pooled into the chalice, you can subtly feel the chalice feeding life " +
"energy into you. You still want to cut yourself on the chalice, even though you know it will hurt.";
else if (level < 7)
desc += "The chalice is about half full of your blood and you can feel it feeding life energy " +
"into you. you still want to hurt yourself, the chalice needs your energy, it's your friend.";
else if (level < levelCap)
desc += "The chalice is getting pretty full, and the life force it's feeding you is stronger than " +
"ever. You should give it more energy, you need too, your friend needs your energy, it needs " +
"your help. Your friend knows you have limits though, it doesn't want you to die, just bleed.";
else
desc += "The chalice is filled to the brim with your life essence. You can feel the chalice pouring " +
"life energy back into you. It's your best friend. It's happy with you. So happy. " +
"You've done well. So well. You're being rewarded. You don't need to touch the sharp gems anymore.";
}
return desc;
}
public class chaliceRegen extends ArtifactBuff {
}
}