Files
shattered-pixel-dungeon-web…/SPD-classes/src/main/java/com/watabou/glwrap/Matrix.java
2019-01-12 17:06:38 -05:00

105 lines
2.5 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2019 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.glwrap;
public class Matrix {
public static final float G2RAD = 0.01745329251994329576923690768489f;
public static float[] clone( float[] m ) {
int n = m.length;
float[] res = new float[n];
do {
res[--n] = m[n];
} while (n > 0);
return res;
}
public static void copy( float[] src, float[] dst ) {
int n = src.length;
do {
dst[--n] = src[n];
} while (n > 0);
}
private static float[] identity = new float[]{
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
};
public static void setIdentity( float[] m ) {
System.arraycopy(identity, 0, m, 0, identity.length);
}
public static void rotate( float[] m, float a ) {
a *= G2RAD;
float sin = (float)Math.sin( a );
float cos = (float)Math.cos( a );
float m0 = m[0];
float m1 = m[1];
float m4 = m[4];
float m5 = m[5];
m[0] = m0 * cos + m4 * sin;
m[1] = m1 * cos + m5 * sin;
m[4] = -m0 * sin + m4 * cos;
m[5] = -m1 * sin + m5 * cos;
}
public static void skewX( float[] m, float a ) {
double t = Math.tan( a * G2RAD );
m[4] += -m[0] * t;
m[5] += -m[1] * t;
}
public static void skewY( float[] m, float a ) {
double t = Math.tan( a * G2RAD );
m[0] += m[4] * t;
m[1] += m[5] * t;
}
public static void scale( float[] m, float x, float y ) {
m[0] *= x;
m[1] *= x;
m[2] *= x;
m[3] *= x;
m[4] *= y;
m[5] *= y;
m[6] *= y;
m[7] *= y;
// android.opengl.Matrix.scaleM( m, 0, x, y, 1 );
}
public static void translate( float[] m, float x, float y ) {
m[12] += m[0] * x + m[4] * y;
m[13] += m[1] * x + m[5] * y;
}
public static void multiply( float[] left, float right[], float[] result ) {
android.opengl.Matrix.multiplyMM( result, 0, left, 0, right, 0 );
}
}