152 lines
4.1 KiB
Java
152 lines
4.1 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.wands;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.NPC;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.SheepSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.BArray;
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import com.watabou.utils.Callback;
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import com.watabou.utils.PathFinder;
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import com.watabou.utils.Random;
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public class WandOfFlock extends Wand {
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{
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name = "Wand of Flock";
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}
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@Override
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protected void onZap( int cell ) {
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int level = level();
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int n = level + 2;
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if (Actor.findChar( cell ) != null && Ballistica.distance > 2) {
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cell = Ballistica.trace[Ballistica.distance - 2];
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}
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boolean[] passable = BArray.or( Level.passable, Level.avoid, null );
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for (Actor actor : Actor.all()) {
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if (actor instanceof Char) {
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passable[((Char)actor).pos] = false;
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}
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}
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PathFinder.buildDistanceMap( cell, passable, n );
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int dist = 0;
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if (Actor.findChar( cell ) != null) {
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PathFinder.distance[cell] = Integer.MAX_VALUE;
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dist = 1;
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}
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float lifespan = level + 3;
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sheepLabel:
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for (int i=0; i < n; i++) {
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do {
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for (int j=0; j < Level.LENGTH; j++) {
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if (PathFinder.distance[j] == dist) {
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Sheep sheep = new Sheep();
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sheep.lifespan = lifespan;
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sheep.pos = j;
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GameScene.add( sheep );
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Dungeon.level.mobPress( sheep );
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CellEmitter.get( j ).burst( Speck.factory( Speck.WOOL ), 4 );
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PathFinder.distance[j] = Integer.MAX_VALUE;
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continue sheepLabel;
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}
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}
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dist++;
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} while (dist < n);
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}
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}
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protected void fx( int cell, Callback callback ) {
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MagicMissile.wool( curUser.sprite.parent, curUser.pos, cell, callback );
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Sample.INSTANCE.play( Assets.SND_ZAP );
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}
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@Override
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public String desc() {
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return
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"A flick of this wand summons a flock of magic sheep, creating temporary impenetrable obstacle.";
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}
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public static class Sheep extends NPC {
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private static final String[] QUOTES = {"Baa!", "Baa?", "Baa.", "Baa..."};
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{
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name = "sheep";
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spriteClass = SheepSprite.class;
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}
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public float lifespan;
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private boolean initialized = false;
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@Override
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protected boolean act() {
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if (initialized) {
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HP = 0;
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destroy();
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sprite.die();
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} else {
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initialized = true;
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spend( lifespan + Random.Float( 2 ) );
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}
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return true;
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}
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@Override
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public void damage( int dmg, Object src ) {
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}
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@Override
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public String description() {
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return
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"This is a magic sheep. What's so magical about it? You can't kill it. " +
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"It will stand there until it magcially fades away, all the while chewing cud with a blank stare.";
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}
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@Override
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public void interact() {
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yell( Random.element( QUOTES ) );
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}
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}
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}
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