Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfFlock.java
2014-10-21 00:38:15 -04:00

152 lines
4.1 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.NPC;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.SheepSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.BArray;
import com.watabou.utils.Callback;
import com.watabou.utils.PathFinder;
import com.watabou.utils.Random;
public class WandOfFlock extends Wand {
{
name = "Wand of Flock";
}
@Override
protected void onZap( int cell ) {
int level = level();
int n = level + 2;
if (Actor.findChar( cell ) != null && Ballistica.distance > 2) {
cell = Ballistica.trace[Ballistica.distance - 2];
}
boolean[] passable = BArray.or( Level.passable, Level.avoid, null );
for (Actor actor : Actor.all()) {
if (actor instanceof Char) {
passable[((Char)actor).pos] = false;
}
}
PathFinder.buildDistanceMap( cell, passable, n );
int dist = 0;
if (Actor.findChar( cell ) != null) {
PathFinder.distance[cell] = Integer.MAX_VALUE;
dist = 1;
}
float lifespan = level + 3;
sheepLabel:
for (int i=0; i < n; i++) {
do {
for (int j=0; j < Level.LENGTH; j++) {
if (PathFinder.distance[j] == dist) {
Sheep sheep = new Sheep();
sheep.lifespan = lifespan;
sheep.pos = j;
GameScene.add( sheep );
Dungeon.level.mobPress( sheep );
CellEmitter.get( j ).burst( Speck.factory( Speck.WOOL ), 4 );
PathFinder.distance[j] = Integer.MAX_VALUE;
continue sheepLabel;
}
}
dist++;
} while (dist < n);
}
}
protected void fx( int cell, Callback callback ) {
MagicMissile.wool( curUser.sprite.parent, curUser.pos, cell, callback );
Sample.INSTANCE.play( Assets.SND_ZAP );
}
@Override
public String desc() {
return
"A flick of this wand summons a flock of magic sheep, creating temporary impenetrable obstacle.";
}
public static class Sheep extends NPC {
private static final String[] QUOTES = {"Baa!", "Baa?", "Baa.", "Baa..."};
{
name = "sheep";
spriteClass = SheepSprite.class;
}
public float lifespan;
private boolean initialized = false;
@Override
protected boolean act() {
if (initialized) {
HP = 0;
destroy();
sprite.die();
} else {
initialized = true;
spend( lifespan + Random.Float( 2 ) );
}
return true;
}
@Override
public void damage( int dmg, Object src ) {
}
@Override
public String description() {
return
"This is a magic sheep. What's so magical about it? You can't kill it. " +
"It will stand there until it magcially fades away, all the while chewing cud with a blank stare.";
}
@Override
public void interact() {
yell( Random.element( QUOTES ) );
}
}
}