Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/ui/QuickSlotButton.java
T
2016-02-22 15:24:18 -05:00

232 lines
5.5 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.ui;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.watabou.noosa.Image;
import com.watabou.noosa.ui.Button;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
public class QuickSlotButton extends Button implements WndBag.Listener {
private static QuickSlotButton[] instance = new QuickSlotButton[4];
private int slotNum;
private ItemSlot slot;
private static Image crossB;
private static Image crossM;
private static boolean targeting = false;
public static Char lastTarget = null;
public QuickSlotButton( int slotNum ) {
super();
this.slotNum = slotNum;
item( select( slotNum ) );
instance[slotNum] = this;
}
@Override
public void destroy() {
super.destroy();
reset();
}
public static void reset() {
instance = new QuickSlotButton[4];
lastTarget = null;
}
@Override
protected void createChildren() {
super.createChildren();
slot = new ItemSlot() {
@Override
protected void onClick() {
if (targeting) {
int cell = autoAim(lastTarget);
if (cell != -1){
GameScene.handleCell(cell);
} else {
//couldn't auto-aim, just target the position and hope for the best.
GameScene.handleCell( lastTarget.pos );
}
} else {
Item item = select(slotNum);
if (item.usesTargeting)
useTargeting();
item.execute( Dungeon.hero );
}
}
@Override
protected boolean onLongClick() {
return QuickSlotButton.this.onLongClick();
}
@Override
protected void onTouchDown() {
icon.lightness( 0.7f );
}
@Override
protected void onTouchUp() {
icon.resetColor();
}
};
slot.showParams( true, false, true );
add( slot );
crossB = Icons.TARGET.get();
crossB.visible = false;
add( crossB );
crossM = new Image();
crossM.copy( crossB );
}
@Override
protected void layout() {
super.layout();
slot.fill( this );
crossB.x = x + (width - crossB.width) / 2;
crossB.y = y + (height - crossB.height) / 2;
}
@Override
protected void onClick() {
GameScene.selectItem( this, WndBag.Mode.QUICKSLOT, Messages.get(this, "select_item") );
}
@Override
protected boolean onLongClick() {
GameScene.selectItem( this, WndBag.Mode.QUICKSLOT, Messages.get(this, "select_item") );
return true;
}
private static Item select(int slotNum){
return Dungeon.quickslot.getItem( slotNum );
}
@Override
public void onSelect( Item item ) {
if (item != null) {
Dungeon.quickslot.setSlot( slotNum , item );
refresh();
}
}
public void item( Item item ) {
slot.item( item );
enableSlot();
}
public void enable( boolean value ) {
active = value;
if (value) {
enableSlot();
} else {
slot.enable( false );
}
}
private void enableSlot() {
slot.enable(Dungeon.quickslot.isNonePlaceholder( slotNum ));
}
private void useTargeting() {
if (lastTarget != null &&
Actor.chars().contains( lastTarget ) &&
lastTarget.isAlive() &&
Dungeon.visible[lastTarget.pos]) {
targeting = true;
lastTarget.sprite.parent.add( crossM );
crossM.point( DungeonTilemap.tileToWorld( lastTarget.pos ) );
crossB.x = x + (width - crossB.width) / 2;
crossB.y = y + (height - crossB.height) / 2;
crossB.visible = true;
} else {
lastTarget = null;
targeting = false;
}
}
public static int autoAim(Char target){
//first try to directly target
if (new Ballistica(Dungeon.hero.pos, target.pos, Ballistica.PROJECTILE).collisionPos == target.pos) {
return target.pos;
}
//Otherwise pick nearby tiles to try and 'angle' the shot, auto-aim basically.
for (int i : Level.NEIGHBOURS9DIST2) {
if (new Ballistica(Dungeon.hero.pos, target.pos+i, Ballistica.PROJECTILE).collisionPos == target.pos){
return target.pos+i;
}
}
//couldn't find a cell, give up.
return -1;
}
public static void refresh() {
for (int i = 0; i < instance.length; i++) {
if (instance[i] != null) {
instance[i].item(select(i));
}
}
}
public static void target( Char target ) {
if (target != Dungeon.hero) {
lastTarget = target;
HealthIndicator.instance.target( target );
}
}
public static void cancel() {
if (targeting) {
crossB.visible = false;
crossM.remove();
targeting = false;
}
}
}