Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndBadge.java
T
2016-02-22 15:27:07 -05:00

68 lines
2.0 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.windows;
import com.watabou.noosa.BitmapText;
import com.watabou.noosa.BitmapTextMultiline;
import com.watabou.noosa.Image;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.effects.BadgeBanner;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
public class WndBadge extends Window {
private static final int WIDTH = 120;
private static final int MARGIN = 4;
public WndBadge( Badges.Badge badge ) {
super();
Image icon = BadgeBanner.image( badge.image );
icon.scale.set( 2 );
add( icon );
BitmapTextMultiline info = PixelScene.createMultiline( badge.desc(), 8 );
info.maxWidth = WIDTH - MARGIN * 2;
info.measure();
float w = Math.max( icon.width(), info.width() ) + MARGIN * 2;
icon.x = (w - icon.width()) / 2;
icon.y = MARGIN;
float pos = icon.y + icon.height() + MARGIN;
for (BitmapText line : info.new LineSplitter().split()) {
line.measure();
line.x = (w - line.width()) / 2;
line.y = pos;
add( line );
pos += line.height();
}
resize( (int)w, (int)(pos + MARGIN) );
BadgeBanner.highlight( icon, badge.image );
}
}