Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/levels/CavesLevel.java

288 lines
6.8 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels;
import com.watabou.noosa.Game;
import com.watabou.noosa.Group;
import com.watabou.noosa.Scene;
import com.watabou.noosa.particles.PixelParticle;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Blacksmith;
import com.shatteredpixel.shatteredpixeldungeon.levels.Room.Type;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
import com.watabou.utils.PointF;
import com.watabou.utils.Random;
import com.watabou.utils.Rect;
public class CavesLevel extends RegularLevel {
{
color1 = 0x534f3e;
color2 = 0xb9d661;
viewDistance = 6;
}
@Override
public String tilesTex() {
return Assets.TILES_CAVES;
}
@Override
public String waterTex() {
return Assets.WATER_CAVES;
}
protected boolean[] water() {
return Patch.generate( feeling == Feeling.WATER ? 0.60f : 0.45f, 6 );
}
protected boolean[] grass() {
return Patch.generate( feeling == Feeling.GRASS ? 0.55f : 0.35f, 3 );
}
@Override
protected boolean assignRoomType() {
super.assignRoomType();
if (!Blacksmith.Quest.spawn( rooms ) && Dungeon.depth == 14)
return false;
return true;
}
@Override
protected void decorate() {
for (Room room : rooms) {
if (room.type != Room.Type.STANDARD) {
continue;
}
if (room.width() <= 3 || room.height() <= 3) {
continue;
}
int s = room.square();
if (Random.Int( s ) > 8) {
int corner = (room.left + 1) + (room.top + 1) * WIDTH;
if (map[corner - 1] == Terrain.WALL && map[corner - WIDTH] == Terrain.WALL) {
map[corner] = Terrain.WALL;
traps.remove(corner);
}
}
if (Random.Int( s ) > 8) {
int corner = (room.right - 1) + (room.top + 1) * WIDTH;
if (map[corner + 1] == Terrain.WALL && map[corner - WIDTH] == Terrain.WALL) {
map[corner] = Terrain.WALL;
traps.remove(corner);
}
}
if (Random.Int( s ) > 8) {
int corner = (room.left + 1) + (room.bottom - 1) * WIDTH;
if (map[corner - 1] == Terrain.WALL && map[corner + WIDTH] == Terrain.WALL) {
map[corner] = Terrain.WALL;
traps.remove(corner);
}
}
if (Random.Int( s ) > 8) {
int corner = (room.right - 1) + (room.bottom - 1) * WIDTH;
if (map[corner + 1] == Terrain.WALL && map[corner + WIDTH] == Terrain.WALL) {
map[corner] = Terrain.WALL;
traps.remove(corner);
}
}
for (Room n : room.connected.keySet()) {
if ((n.type == Room.Type.STANDARD || n.type == Room.Type.TUNNEL) && Random.Int( 3 ) == 0) {
Painter.set( this, room.connected.get( n ), Terrain.EMPTY_DECO );
}
}
}
for (int i=WIDTH + 1; i < LENGTH - WIDTH; i++) {
if (map[i] == Terrain.EMPTY) {
int n = 0;
if (map[i+1] == Terrain.WALL) {
n++;
}
if (map[i-1] == Terrain.WALL) {
n++;
}
if (map[i+WIDTH] == Terrain.WALL) {
n++;
}
if (map[i-WIDTH] == Terrain.WALL) {
n++;
}
if (Random.Int( 6 ) <= n) {
map[i] = Terrain.EMPTY_DECO;
}
}
}
for (int i=0; i < LENGTH; i++) {
if (map[i] == Terrain.WALL && Random.Int( 12 ) == 0) {
map[i] = Terrain.WALL_DECO;
}
}
placeSign();
if (Dungeon.bossLevel( Dungeon.depth + 1 )) {
return;
}
for (Room r : rooms) {
if (r.type == Type.STANDARD) {
for (Room n : r.neigbours) {
if (n.type == Type.STANDARD && !r.connected.containsKey( n )) {
Rect w = r.intersect( n );
if (w.left == w.right && w.bottom - w.top >= 5) {
w.top += 2;
w.bottom -= 1;
w.right++;
Painter.fill( this, w.left, w.top, 1, w.height(), Terrain.CHASM );
} else if (w.top == w.bottom && w.right - w.left >= 5) {
w.left += 2;
w.right -= 1;
w.bottom++;
Painter.fill( this, w.left, w.top, w.width(), 1, Terrain.CHASM );
}
}
}
}
}
}
@Override
public String tileName( int tile ) {
switch (tile) {
case Terrain.GRASS:
return "Fluorescent moss";
case Terrain.HIGH_GRASS:
return "Fluorescent mushrooms";
case Terrain.WATER:
return "Freezing cold water.";
default:
return super.tileName( tile );
}
}
@Override
public String tileDesc( int tile ) {
switch (tile) {
case Terrain.ENTRANCE:
return "The ladder leads up to the upper depth.";
case Terrain.EXIT:
return "The ladder leads down to the lower depth.";
case Terrain.HIGH_GRASS:
return "Huge mushrooms block the view.";
case Terrain.WALL_DECO:
return "A vein of some ore is visible on the wall. Gold?";
case Terrain.BOOKSHELF:
return "Who would need a bookshelf in a cave?";
default:
return super.tileDesc( tile );
}
}
@Override
public void addVisuals( Scene scene ) {
super.addVisuals( scene );
addVisuals( this, scene );
}
public static void addVisuals( Level level, Scene scene ) {
for (int i=0; i < LENGTH; i++) {
if (level.map[i] == Terrain.WALL_DECO) {
scene.add( new Vein( i ) );
}
}
}
private static class Vein extends Group {
private int pos;
private float delay;
public Vein( int pos ) {
super();
this.pos = pos;
delay = Random.Float( 2 );
}
@Override
public void update() {
if (visible = Dungeon.visible[pos]) {
super.update();
if ((delay -= Game.elapsed) <= 0) {
delay = Random.Float();
PointF p = DungeonTilemap.tileToWorld( pos );
((Sparkle)recycle( Sparkle.class )).reset(
p.x + Random.Float( DungeonTilemap.SIZE ),
p.y + Random.Float( DungeonTilemap.SIZE ) );
}
}
}
}
public static final class Sparkle extends PixelParticle {
public void reset( float x, float y ) {
revive();
this.x = x;
this.y = y;
left = lifespan = 0.5f;
}
@Override
public void update() {
super.update();
float p = left / lifespan;
size( (am = p < 0.5f ? p * 2 : (1 - p) * 2) * 2 );
}
}
}