153 lines
4.8 KiB
Java
153 lines
4.8 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.wands;
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import java.util.ArrayList;
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import java.util.HashSet;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Shock;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.watabou.noosa.Camera;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Lightning;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.SparkParticle;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.LightningTrap;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.utils.Callback;
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import com.watabou.utils.Random;
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public class WandOfLightning extends Wand {
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{
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image = ItemSpriteSheet.WAND_LIGHTNING;
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}
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private ArrayList<Char> affected = new ArrayList<>();
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ArrayList<Lightning.Arc> arcs = new ArrayList<>();
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@Override
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protected void onZap( Ballistica bolt ) {
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//lightning deals less damage per-target, the more targets that are hit.
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float multipler = 0.4f + (0.6f/affected.size());
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if (Level.water[bolt.collisionPos]) multipler *= 1.5f;
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int min = 5+level();
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int max = Math.round(10 + (level() * level() / 4f));
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for (Char ch : affected){
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processSoulMark(ch, chargesPerCast());
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ch.damage(Math.round(Random.NormalIntRange(min, max) * multipler), LightningTrap.LIGHTNING);
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if (ch == Dungeon.hero) Camera.main.shake( 2, 0.3f );
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ch.sprite.centerEmitter().burst( SparkParticle.FACTORY, 3 );
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ch.sprite.flash();
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}
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if (!curUser.isAlive()) {
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Dungeon.fail( Utils.format( ResultDescriptions.ITEM, name ) );
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GLog.n(Messages.get(this, "ondeath"));
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}
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}
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@Override
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public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) {
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//acts like shocking enchantment
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new Shock().proc(staff, attacker, defender, damage);
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}
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private void arc( Char ch ) {
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affected.add( ch );
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for (int i : Level.NEIGHBOURS8) {
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int cell = ch.pos + i;
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Char n = Actor.findChar( cell );
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if (n != null && !affected.contains( n )) {
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arcs.add(new Lightning.Arc(ch.pos, n.pos));
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arc(n);
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}
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}
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if (Level.water[ch.pos] && !ch.flying){
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for (int i : Level.NEIGHBOURS8DIST2) {
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int cell = ch.pos + i;
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//player can only be hit by lightning from an adjacent enemy.
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if (!Level.insideMap(cell) || Actor.findChar(cell) == Dungeon.hero) continue;
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Char n = Actor.findChar( ch.pos + i );
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if (n != null && !affected.contains( n )) {
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arcs.add(new Lightning.Arc(ch.pos, n.pos));
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arc(n);
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}
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}
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}
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}
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@Override
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protected void fx( Ballistica bolt, Callback callback ) {
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affected.clear();
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arcs.clear();
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arcs.add( new Lightning.Arc(bolt.sourcePos, bolt.collisionPos));
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int cell = bolt.collisionPos;
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Char ch = Actor.findChar( cell );
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if (ch != null) {
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arc(ch);
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} else {
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CellEmitter.center( cell ).burst( SparkParticle.FACTORY, 3 );
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}
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//don't want to wait for the effect before processing damage.
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curUser.sprite.parent.add( new Lightning( arcs, null ) );
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callback.call();
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}
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@Override
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public void staffFx(MagesStaff.StaffParticle particle) {
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particle.color(0xFFFFFF);
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particle.am = 0.6f;
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particle.setLifespan(0.6f);
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particle.acc.set(0, +10);
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particle.speed.polar(-Random.Float(3.1415926f), 6f);
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particle.setSize(0f, 1.5f);
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particle.sizeJitter = 1f;
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particle.shuffleXY(2f);
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float dst = Random.Float(2f);
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particle.x -= dst;
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particle.y += dst;
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}
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}
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