344 lines
7.8 KiB
Java
344 lines
7.8 KiB
Java
/*
|
|
* Pixel Dungeon
|
|
* Copyright (C) 2012-2015 Oleg Dolya
|
|
*
|
|
* Shattered Pixel Dungeon
|
|
* Copyright (C) 2014-2016 Evan Debenham
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
|
*/
|
|
|
|
package com.watabou.noosa;
|
|
|
|
import java.util.ArrayList;
|
|
|
|
import javax.microedition.khronos.egl.EGLConfig;
|
|
import javax.microedition.khronos.opengles.GL10;
|
|
|
|
import com.watabou.glscripts.Script;
|
|
import com.watabou.gltextures.TextureCache;
|
|
import com.watabou.glwrap.Vertexbuffer;
|
|
import com.watabou.input.Keys;
|
|
import com.watabou.input.Touchscreen;
|
|
import com.watabou.noosa.audio.Music;
|
|
import com.watabou.noosa.audio.Sample;
|
|
import com.watabou.utils.BitmapCache;
|
|
import com.watabou.utils.SystemTime;
|
|
|
|
import android.annotation.SuppressLint;
|
|
import android.app.Activity;
|
|
import android.content.pm.PackageManager.NameNotFoundException;
|
|
import android.media.AudioManager;
|
|
import android.opengl.GLES20;
|
|
import android.opengl.GLSurfaceView;
|
|
import android.os.Bundle;
|
|
import android.os.Vibrator;
|
|
import android.util.DisplayMetrics;
|
|
import android.view.KeyEvent;
|
|
import android.view.MotionEvent;
|
|
import android.view.SurfaceHolder;
|
|
import android.view.View;
|
|
|
|
public class Game extends Activity implements GLSurfaceView.Renderer, View.OnTouchListener {
|
|
|
|
public static Game instance;
|
|
|
|
// Actual size of the screen
|
|
public static int width;
|
|
public static int height;
|
|
|
|
// Density: mdpi=1, hdpi=1.5, xhdpi=2...
|
|
public static float density = 1;
|
|
|
|
public static String version;
|
|
public static int versionCode;
|
|
|
|
// Current scene
|
|
protected Scene scene;
|
|
// New scene we are going to switch to
|
|
protected Scene requestedScene;
|
|
// true if scene switch is requested
|
|
protected boolean requestedReset = true;
|
|
// callback to perform logic during scene change
|
|
protected SceneChangeCallback onChange;
|
|
// New scene class
|
|
protected Class<? extends Scene> sceneClass;
|
|
|
|
// Current time in milliseconds
|
|
protected long now;
|
|
// Milliseconds passed since previous update
|
|
protected long step;
|
|
|
|
public static float timeScale = 1f;
|
|
public static float elapsed = 0f;
|
|
public static float timeTotal = 0f;
|
|
|
|
protected GLSurfaceView view;
|
|
protected SurfaceHolder holder;
|
|
|
|
// Accumulated touch events
|
|
protected ArrayList<MotionEvent> motionEvents = new ArrayList<MotionEvent>();
|
|
|
|
// Accumulated key events
|
|
protected ArrayList<KeyEvent> keysEvents = new ArrayList<KeyEvent>();
|
|
|
|
public Game( Class<? extends Scene> c ) {
|
|
super();
|
|
sceneClass = c;
|
|
}
|
|
|
|
@Override
|
|
protected void onCreate( Bundle savedInstanceState ) {
|
|
super.onCreate( savedInstanceState );
|
|
|
|
BitmapCache.context = TextureCache.context = instance = this;
|
|
|
|
DisplayMetrics m = new DisplayMetrics();
|
|
getWindowManager().getDefaultDisplay().getMetrics( m );
|
|
density = m.density;
|
|
|
|
try {
|
|
version = getPackageManager().getPackageInfo( getPackageName(), 0 ).versionName;
|
|
} catch (NameNotFoundException e) {
|
|
version = "???";
|
|
}
|
|
try {
|
|
versionCode = getPackageManager().getPackageInfo( getPackageName(), 0 ).versionCode;
|
|
} catch (NameNotFoundException e) {
|
|
versionCode = 0;
|
|
}
|
|
|
|
setVolumeControlStream( AudioManager.STREAM_MUSIC );
|
|
|
|
view = new GLSurfaceView( this );
|
|
view.setEGLContextClientVersion( 2 );
|
|
view.setEGLConfigChooser( 5, 6, 5, 0, 0, 0 );
|
|
view.setRenderer( this );
|
|
view.setOnTouchListener( this );
|
|
setContentView( view );
|
|
}
|
|
|
|
@Override
|
|
public void onResume() {
|
|
super.onResume();
|
|
|
|
now = 0;
|
|
view.onResume();
|
|
|
|
Music.INSTANCE.resume();
|
|
Sample.INSTANCE.resume();
|
|
}
|
|
|
|
@Override
|
|
public void onPause() {
|
|
super.onPause();
|
|
|
|
if (scene != null) {
|
|
scene.pause();
|
|
}
|
|
|
|
view.onPause();
|
|
Script.reset();
|
|
|
|
Music.INSTANCE.pause();
|
|
Sample.INSTANCE.pause();
|
|
}
|
|
|
|
@Override
|
|
public void onDestroy() {
|
|
super.onDestroy();
|
|
destroyGame();
|
|
|
|
Music.INSTANCE.mute();
|
|
Sample.INSTANCE.reset();
|
|
}
|
|
|
|
@SuppressLint({ "Recycle", "ClickableViewAccessibility" })
|
|
@Override
|
|
public boolean onTouch( View view, MotionEvent event ) {
|
|
synchronized (motionEvents) {
|
|
motionEvents.add( MotionEvent.obtain( event ) );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public boolean onKeyDown( int keyCode, KeyEvent event ) {
|
|
|
|
if (keyCode != Keys.BACK &&
|
|
keyCode != Keys.MENU) {
|
|
return false;
|
|
}
|
|
|
|
synchronized (motionEvents) {
|
|
keysEvents.add( event );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public boolean onKeyUp( int keyCode, KeyEvent event ) {
|
|
|
|
if (keyCode != Keys.BACK &&
|
|
keyCode != Keys.MENU) {
|
|
return false;
|
|
}
|
|
|
|
synchronized (motionEvents) {
|
|
keysEvents.add( event );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public void onDrawFrame( GL10 gl ) {
|
|
|
|
if (width == 0 || height == 0) {
|
|
return;
|
|
}
|
|
|
|
SystemTime.tick();
|
|
long rightNow = SystemTime.now;
|
|
step = (now == 0 ? 0 : rightNow - now);
|
|
now = rightNow;
|
|
|
|
step();
|
|
|
|
NoosaScript.get().resetCamera();
|
|
NoosaScriptNoLighting.get().resetCamera();
|
|
GLES20.glDisable( GLES20.GL_SCISSOR_TEST );
|
|
GLES20.glClear( GLES20.GL_COLOR_BUFFER_BIT );
|
|
draw();
|
|
}
|
|
|
|
@Override
|
|
public void onSurfaceChanged( GL10 gl, int width, int height ) {
|
|
|
|
GLES20.glViewport(0, 0, width, height);
|
|
|
|
if (height != Game.height || width != Game.width) {
|
|
|
|
Game.width = width;
|
|
Game.height = height;
|
|
|
|
resetScene();
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void onSurfaceCreated( GL10 gl, EGLConfig config ) {
|
|
GLES20.glEnable( GL10.GL_BLEND );
|
|
GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA );
|
|
|
|
//refreshes texture and vertex data stored on the gpu
|
|
TextureCache.reload();
|
|
RenderedText.reloadCache();
|
|
Vertexbuffer.refreshAllBuffers();
|
|
}
|
|
|
|
protected void destroyGame() {
|
|
if (scene != null) {
|
|
scene.destroy();
|
|
scene = null;
|
|
}
|
|
|
|
//instance = null;
|
|
}
|
|
|
|
public static void resetScene() {
|
|
switchScene( instance.sceneClass );
|
|
}
|
|
|
|
public static void switchScene(Class<? extends Scene> c) {
|
|
switchScene(c, null);
|
|
}
|
|
|
|
public static void switchScene(Class<? extends Scene> c, SceneChangeCallback callback) {
|
|
instance.sceneClass = c;
|
|
instance.requestedReset = true;
|
|
instance.onChange = callback;
|
|
}
|
|
|
|
public static Scene scene() {
|
|
return instance.scene;
|
|
}
|
|
|
|
protected void step() {
|
|
|
|
if (requestedReset) {
|
|
requestedReset = false;
|
|
|
|
try {
|
|
requestedScene = sceneClass.newInstance();
|
|
switchScene();
|
|
} catch (InstantiationException e){
|
|
e.printStackTrace();
|
|
} catch (IllegalAccessException e) {
|
|
e.printStackTrace();
|
|
}
|
|
|
|
}
|
|
|
|
update();
|
|
}
|
|
|
|
protected void draw() {
|
|
scene.draw();
|
|
}
|
|
|
|
protected void switchScene() {
|
|
|
|
Camera.reset();
|
|
|
|
if (scene != null) {
|
|
scene.destroy();
|
|
}
|
|
scene = requestedScene;
|
|
if (onChange != null) onChange.beforeCreate();
|
|
scene.create();
|
|
if (onChange != null) onChange.afterCreate();
|
|
onChange = null;
|
|
|
|
Game.elapsed = 0f;
|
|
Game.timeScale = 1f;
|
|
Game.timeTotal = 0f;
|
|
}
|
|
|
|
protected void update() {
|
|
Game.elapsed = Game.timeScale * step * 0.001f;
|
|
Game.timeTotal += Game.elapsed;
|
|
|
|
synchronized (motionEvents) {
|
|
Touchscreen.processTouchEvents( motionEvents );
|
|
motionEvents.clear();
|
|
}
|
|
synchronized (keysEvents) {
|
|
Keys.processTouchEvents( keysEvents );
|
|
keysEvents.clear();
|
|
}
|
|
|
|
scene.update();
|
|
Camera.updateAll();
|
|
}
|
|
|
|
public static void vibrate( int milliseconds ) {
|
|
((Vibrator)instance.getSystemService( VIBRATOR_SERVICE )).vibrate( milliseconds );
|
|
}
|
|
|
|
public interface SceneChangeCallback{
|
|
void beforeCreate();
|
|
void afterCreate();
|
|
}
|
|
}
|