280 lines
5.9 KiB
Java
280 lines
5.9 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors;
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import java.util.Arrays;
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import java.util.HashSet;
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import android.util.SparseArray;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.watabou.utils.Bundlable;
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import com.watabou.utils.Bundle;
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public abstract class Actor implements Bundlable {
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public static final float TICK = 1f;
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private float time;
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private int id = 0;
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protected abstract boolean act();
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protected void spend( float time ) {
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this.time += time;
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}
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protected void postpone( float time ) {
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if (this.time < now + time) {
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this.time = now + time;
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}
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}
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protected float cooldown() {
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return time - now;
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}
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protected void diactivate() {
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time = Float.MAX_VALUE;
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}
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protected void onAdd() {}
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protected void onRemove() {}
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private static final String TIME = "time";
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private static final String ID = "id";
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@Override
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public void storeInBundle( Bundle bundle ) {
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bundle.put( TIME, time );
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bundle.put( ID, id );
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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time = bundle.getFloat( TIME );
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id = bundle.getInt( ID );
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}
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private static int nextID = 1;
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public int id() {
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if (id > 0) {
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return id;
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} else {
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return (id = nextID++);
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}
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}
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// **********************
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// *** Static members ***
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private static HashSet<Actor> all = new HashSet<Actor>();
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private static Actor current;
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private static SparseArray<Actor> ids = new SparseArray<Actor>();
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private static float now = 0;
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private static Char[] chars = new Char[Level.LENGTH];
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public static void clear() {
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now = 0;
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Arrays.fill( chars, null );
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all.clear();
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ids.clear();
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}
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public static void fixTime() {
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if (Dungeon.hero != null && all.contains( Dungeon.hero )) {
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Statistics.duration += now;
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}
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float min = Float.MAX_VALUE;
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for (Actor a : all) {
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if (a.time < min) {
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min = a.time;
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}
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}
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for (Actor a : all) {
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a.time -= min;
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}
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now = 0;
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}
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public static void init() {
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addDelayed( Dungeon.hero, -Float.MIN_VALUE );
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for (Mob mob : Dungeon.level.mobs) {
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add( mob );
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}
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for (Blob blob : Dungeon.level.blobs.values()) {
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add( blob );
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}
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current = null;
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}
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private static final String NEXTID = "nextid";
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public static void storeNextID( Bundle bundle){
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bundle.put( NEXTID, nextID );
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}
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public static void restoreNextID( Bundle bundle){
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nextID = bundle.getInt( NEXTID );
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}
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public static void resetNextID(){
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nextID = 1;
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}
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public static void occupyCell( Char ch ) {
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chars[ch.pos] = ch;
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}
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public static void freeCell( int pos ) {
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chars[pos] = null;
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}
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/*protected*/public void next() {
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if (current == this) {
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current = null;
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}
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}
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public static void process() {
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if (current != null) {
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return;
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}
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boolean doNext;
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do {
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now = Float.MAX_VALUE;
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current = null;
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Arrays.fill( chars, null );
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for (Actor actor : all) {
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//Order of actions when time is equal:
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//1. Hero
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//2. Other Chars
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//3. Other Actors (e.g. blobs)
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if (actor.time < now || (actor instanceof Hero && actor.time == now)
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|| (actor instanceof Char && actor.time == now && !(current instanceof Hero))) {
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now = actor.time;
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current = actor;
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}
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if (actor instanceof Char) {
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Char ch = (Char)actor;
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chars[ch.pos] = ch;
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}
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}
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if (current != null) {
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if (current instanceof Char && ((Char)current).sprite.isMoving) {
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// If it's character's turn to act, but its sprite
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// is moving, wait till the movement is over
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current = null;
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break;
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}
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doNext = current.act();
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if (doNext && !Dungeon.hero.isAlive()) {
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doNext = false;
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current = null;
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}
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} else {
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doNext = false;
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}
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} while (doNext);
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}
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public static void add( Actor actor ) {
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add( actor, now );
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}
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public static void addDelayed( Actor actor, float delay ) {
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add( actor, now + delay );
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}
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private static void add( Actor actor, float time ) {
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if (all.contains( actor )) {
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return;
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}
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ids.put( actor.id(), actor );
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all.add( actor );
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actor.time += time;
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actor.onAdd();
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if (actor instanceof Char) {
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Char ch = (Char)actor;
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chars[ch.pos] = ch;
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for (Buff buff : ch.buffs()) {
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all.add( buff );
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buff.onAdd();
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}
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}
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}
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public static void remove( Actor actor ) {
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if (actor != null) {
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all.remove( actor );
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actor.onRemove();
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if (actor.id > 0) {
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ids.remove( actor.id );
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}
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}
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}
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public static Char findChar( int pos ) {
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return chars[pos];
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}
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public static Actor findById( int id ) {
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return ids.get( id );
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}
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public static HashSet<Actor> all() {
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return all;
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}
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}
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