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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Chill.java
T
2015-06-12 16:44:09 -04:00

119 lines
3.7 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Thief;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.food.FrozenCarpaccio;
import com.shatteredpixel.shatteredpixeldungeon.items.food.MysteryMeat;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.utils.Random;
import java.text.DecimalFormat;
public class Chill extends FlavourBuff {
private static final String TXT_FREEZES = "%s freezes!";
{
type = buffType.NEGATIVE;
}
@Override
public boolean attachTo(Char target) {
//can't chill what's frozen!
if (target.buff(Frost.class) != null) return false;
if (super.attachTo(target)){
Burning.detach( target, Burning.class );
//chance of potion breaking is the same as speed factor.
if (Random.Float(1f) > speedFactor() && target instanceof Hero) {
Hero hero = (Hero)target;
Item item = hero.belongings.randomUnequipped();
if (item instanceof Potion) {
item = item.detach( hero.belongings.backpack );
GLog.w(TXT_FREEZES, item.toString());
((Potion) item).shatter(hero.pos);
} else if (item instanceof MysteryMeat) {
item = item.detach( hero.belongings.backpack );
FrozenCarpaccio carpaccio = new FrozenCarpaccio();
if (!carpaccio.collect( hero.belongings.backpack )) {
Dungeon.level.drop( carpaccio, target.pos ).sprite.drop();
}
GLog.w(TXT_FREEZES, item.toString());
}
} else if (target instanceof Thief && ((Thief)target).item instanceof Potion) {
((Potion) ((Thief)target).item).shatter( target.pos );
((Thief) target).item = null;
}
return true;
} else {
return false;
}
}
//reduces speed by 10% for every turn remaining, capping at 50%
public float speedFactor(){
return Math.max(0.5f, 1 - cooldown()*0.1f);
}
@Override
public int icon() {
return BuffIndicator.FROST;
}
@Override
public void fx(boolean on) {
if (on) target.sprite.add(CharSprite.State.CHILLED);
else target.sprite.remove(CharSprite.State.CHILLED);
}
@Override
public String toString() {
return "Chilled";
}
@Override
public String desc() {
return "Not quite frozen, but still much too cold.\n" +
"\n" +
"Chilled targets perform all actions more slowly, depending on how many turns are left in the effect. " +
"At it's worst, this is equivalent to being slowed.\n" +
"\n" +
"This chilled will last for " + dispTurns() + ", " +
"and is currently reducing speed by " + new DecimalFormat("#.##").format((1f-speedFactor())*100f) + "%";
}
}