Files
shattered-pixel-dungeon-web…/SPD-classes/src/main/java/com/watabou/input/InputHandler.java
Evan Debenham 2a523f2ea2 v0.7.4b: Initial LibGDX commit! more details below:
Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
2019-08-01 15:47:01 -04:00

121 lines
3.0 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2019 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.input;
import com.badlogic.gdx.InputAdapter;
import com.watabou.noosa.Game;
import java.util.ArrayList;
public class InputHandler extends InputAdapter {
// Accumulated touch events
protected ArrayList<Touchscreen.Touch> touchEvents = new ArrayList<>();
// Accumulated key events
protected ArrayList<Keys.Key> keyEvents = new ArrayList<>();
@Override
public boolean keyDown( int keyCode ) {
if (keyCode != Keys.BACK &&
keyCode != Keys.MENU) {
return false;
}
synchronized (keyEvents) {
keyEvents.add( new Keys.Key(keyCode, true) );
}
return true;
}
@Override
public boolean keyUp( int keyCode ) {
if (keyCode != Keys.BACK &&
keyCode != Keys.MENU) {
return false;
}
synchronized (keyEvents) {
keyEvents.add( new Keys.Key(keyCode, false) );
}
return true;
}
@Override
public boolean keyTyped(char character) {
return false;
}
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
screenX /= (Game.dispWidth / (float)Game.width);
screenY /= (Game.dispHeight / (float)Game.height);
synchronized (touchEvents) {
touchEvents.add(new Touchscreen.Touch(screenX, screenY, pointer, true));
}
return true;
}
@Override
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
screenX /= (Game.dispWidth / (float)Game.width);
screenY /= (Game.dispHeight / (float)Game.height);
synchronized (touchEvents) {
touchEvents.add(new Touchscreen.Touch(screenX, screenY, pointer, false));
}
return true;
}
@Override
public boolean touchDragged(int screenX, int screenY, int pointer) {
screenX /= (Game.dispWidth / (float)Game.width);
screenY /= (Game.dispHeight / (float)Game.height);
synchronized (touchEvents) {
touchEvents.add(new Touchscreen.Touch(screenX, screenY, pointer, true));
}
return true;
}
@Override
public boolean mouseMoved(int screenX, int screenY) {
return false;
}
@Override
public boolean scrolled(int amount) {
return false;
}
public void processAllEvents(){
synchronized (touchEvents) {
Touchscreen.processTouchEvents( touchEvents );
touchEvents.clear();
}
synchronized (keyEvents) {
Keys.processKeyEvents( keyEvents );
keyEvents.clear();
}
}
}