442 lines
11 KiB
Java
442 lines
11 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
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import java.util.ArrayList;
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import java.util.HashSet;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Amok;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Charm;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Ooze;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Sleep;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Vertigo;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Pushing;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.SkeletonKey;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfPsionicBlast;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Death;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.BurningFistSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.LarvaSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.RottingFistSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.YogSprite;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BossHealthBar;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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public class Yog extends Mob {
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{
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spriteClass = YogSprite.class;
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HP = HT = 300;
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EXP = 50;
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state = PASSIVE;
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properties.add(Property.BOSS);
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properties.add(Property.IMMOVABLE);
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properties.add(Property.DEMONIC);
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}
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public Yog() {
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super();
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}
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public void spawnFists() {
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RottingFist fist1 = new RottingFist();
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BurningFist fist2 = new BurningFist();
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do {
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fist1.pos = pos + Level.NEIGHBOURS8[Random.Int( 8 )];
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fist2.pos = pos + Level.NEIGHBOURS8[Random.Int( 8 )];
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} while (!Level.passable[fist1.pos] || !Level.passable[fist2.pos] || fist1.pos == fist2.pos);
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GameScene.add( fist1 );
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GameScene.add( fist2 );
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notice();
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}
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@Override
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protected boolean act() {
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//heals 1 health per turn
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HP = Math.min( HT, HP+1 );
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return super.act();
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}
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@Override
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public void damage( int dmg, Object src ) {
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HashSet<Mob> fists = new HashSet<>();
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for (Mob mob : Dungeon.level.mobs)
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if (mob instanceof RottingFist || mob instanceof BurningFist)
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fists.add( mob );
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for (Mob fist : fists)
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fist.beckon( pos );
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dmg >>= fists.size();
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super.damage( dmg, src );
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LockedFloor lock = Dungeon.hero.buff(LockedFloor.class);
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if (lock != null) lock.addTime(dmg*0.5f);
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}
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@Override
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public int defenseProc( Char enemy, int damage ) {
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ArrayList<Integer> spawnPoints = new ArrayList<>();
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for (int i=0; i < Level.NEIGHBOURS8.length; i++) {
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int p = pos + Level.NEIGHBOURS8[i];
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if (Actor.findChar( p ) == null && (Level.passable[p] || Level.avoid[p])) {
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spawnPoints.add( p );
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}
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}
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if (spawnPoints.size() > 0) {
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Larva larva = new Larva();
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larva.pos = Random.element( spawnPoints );
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GameScene.add( larva );
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Actor.addDelayed( new Pushing( larva, pos, larva.pos ), -1 );
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}
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for (Mob mob : Dungeon.level.mobs) {
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if (mob instanceof BurningFist || mob instanceof RottingFist || mob instanceof Larva) {
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mob.aggro( enemy );
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}
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}
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return super.defenseProc(enemy, damage);
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}
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@Override
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public void beckon( int cell ) {
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}
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@SuppressWarnings("unchecked")
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@Override
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public void die( Object cause ) {
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for (Mob mob : (Iterable<Mob>)Dungeon.level.mobs.clone()) {
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if (mob instanceof BurningFist || mob instanceof RottingFist) {
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mob.die( cause );
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}
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}
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GameScene.bossSlain();
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Dungeon.level.drop( new SkeletonKey( Dungeon.depth ), pos ).sprite.drop();
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super.die( cause );
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yell( Messages.get(this, "defeated") );
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}
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@Override
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public void notice() {
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super.notice();
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BossHealthBar.assignBoss(this);
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yell( Messages.get(this, "notice") );
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}
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private static final HashSet<Class<?>> IMMUNITIES = new HashSet<>();
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static {
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IMMUNITIES.add( Death.class );
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IMMUNITIES.add( Terror.class );
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IMMUNITIES.add( Amok.class );
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IMMUNITIES.add( Charm.class );
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IMMUNITIES.add( Sleep.class );
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IMMUNITIES.add( Burning.class );
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IMMUNITIES.add( ToxicGas.class );
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IMMUNITIES.add( ScrollOfPsionicBlast.class );
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IMMUNITIES.add( Vertigo.class );
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}
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@Override
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public HashSet<Class<?>> immunities() {
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return IMMUNITIES;
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}
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@Override
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public void restoreFromBundle(Bundle bundle) {
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super.restoreFromBundle(bundle);
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BossHealthBar.assignBoss(this);
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}
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public static class RottingFist extends Mob {
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private static final int REGENERATION = 4;
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{
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spriteClass = RottingFistSprite.class;
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HP = HT = 300;
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defenseSkill = 25;
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EXP = 0;
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state = WANDERING;
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properties.add(Property.BOSS);
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properties.add(Property.DEMONIC);
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}
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@Override
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public int attackSkill( Char target ) {
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return 36;
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}
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@Override
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public int damageRoll() {
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return Random.NormalIntRange( 24, 36 );
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}
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@Override
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public int dr() {
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return 15;
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}
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@Override
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public int attackProc( Char enemy, int damage ) {
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if (Random.Int( 3 ) == 0) {
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Buff.affect( enemy, Ooze.class );
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enemy.sprite.burst( 0xFF000000, 5 );
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}
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return damage;
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}
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@Override
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public boolean act() {
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if (Level.water[pos] && HP < HT) {
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sprite.emitter().burst( ShadowParticle.UP, 2 );
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HP += REGENERATION;
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}
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return super.act();
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}
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@Override
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public void damage(int dmg, Object src) {
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super.damage(dmg, src);
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LockedFloor lock = Dungeon.hero.buff(LockedFloor.class);
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if (lock != null) lock.addTime(dmg*0.5f);
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}
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private static final HashSet<Class<?>> RESISTANCES = new HashSet<>();
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static {
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RESISTANCES.add( ToxicGas.class );
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RESISTANCES.add( Death.class );
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RESISTANCES.add( ScrollOfPsionicBlast.class );
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}
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@Override
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public HashSet<Class<?>> resistances() {
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return RESISTANCES;
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}
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private static final HashSet<Class<?>> IMMUNITIES = new HashSet<>();
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static {
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IMMUNITIES.add( Amok.class );
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IMMUNITIES.add( Sleep.class );
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IMMUNITIES.add( Terror.class );
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IMMUNITIES.add( Poison.class );
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IMMUNITIES.add( Vertigo.class );
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}
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@Override
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public HashSet<Class<?>> immunities() {
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return IMMUNITIES;
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}
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}
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public static class BurningFist extends Mob {
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{
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name = "burning fist";
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spriteClass = BurningFistSprite.class;
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HP = HT = 200;
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defenseSkill = 25;
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EXP = 0;
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state = WANDERING;
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properties.add(Property.BOSS);
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properties.add(Property.DEMONIC);
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}
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@Override
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public int attackSkill( Char target ) {
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return 36;
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}
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@Override
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public int damageRoll() {
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return Random.NormalIntRange( 20, 32 );
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}
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@Override
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public int dr() {
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return 15;
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}
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@Override
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protected boolean canAttack( Char enemy ) {
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return new Ballistica( pos, enemy.pos, Ballistica.MAGIC_BOLT).collisionPos == enemy.pos;
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}
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@Override
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public boolean attack( Char enemy ) {
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if (!Level.adjacent( pos, enemy.pos )) {
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spend( attackDelay() );
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if (hit( this, enemy, true )) {
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int dmg = damageRoll();
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enemy.damage( dmg, this );
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enemy.sprite.bloodBurstA( sprite.center(), dmg );
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enemy.sprite.flash();
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if (!enemy.isAlive() && enemy == Dungeon.hero) {
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Dungeon.fail( Utils.format( ResultDescriptions.UNIQUE, name ) );
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GLog.n( Messages.get(Char.class, "kill", name) );
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}
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return true;
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} else {
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enemy.sprite.showStatus( CharSprite.NEUTRAL, enemy.defenseVerb() );
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return false;
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}
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} else {
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return super.attack( enemy );
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}
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}
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@Override
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public boolean act() {
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for (int i=0; i < Level.NEIGHBOURS9.length; i++) {
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GameScene.add( Blob.seed( pos + Level.NEIGHBOURS9[i], 2, Fire.class ) );
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}
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return super.act();
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}
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@Override
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public void damage(int dmg, Object src) {
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super.damage(dmg, src);
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LockedFloor lock = Dungeon.hero.buff(LockedFloor.class);
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if (lock != null) lock.addTime(dmg*0.5f);
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}
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private static final HashSet<Class<?>> RESISTANCES = new HashSet<>();
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static {
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RESISTANCES.add( ToxicGas.class );
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RESISTANCES.add( Death.class );
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}
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@Override
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public HashSet<Class<?>> resistances() {
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return RESISTANCES;
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}
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private static final HashSet<Class<?>> IMMUNITIES = new HashSet<>();
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static {
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IMMUNITIES.add( Amok.class );
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IMMUNITIES.add( Sleep.class );
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IMMUNITIES.add( Terror.class );
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IMMUNITIES.add( Burning.class );
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IMMUNITIES.add( ScrollOfPsionicBlast.class );
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IMMUNITIES.add( Vertigo.class );
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}
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@Override
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public HashSet<Class<?>> immunities() {
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return IMMUNITIES;
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}
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}
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public static class Larva extends Mob {
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{
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spriteClass = LarvaSprite.class;
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HP = HT = 25;
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defenseSkill = 20;
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EXP = 0;
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state = HUNTING;
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properties.add(Property.DEMONIC);
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}
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@Override
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public int attackSkill( Char target ) {
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return 30;
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}
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@Override
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public int damageRoll() {
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return Random.NormalIntRange( 15, 20 );
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}
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@Override
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public int dr() {
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return 8;
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}
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}
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}
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