Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfElements.java

78 lines
2.3 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.rings;
import java.util.HashSet;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Eye;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Warlock;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Yog;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.LightningTrap;
import com.watabou.utils.Random;
public class RingOfElements extends Ring {
{
name = "Ring of Elements";
}
@Override
protected RingBuff buff( ) {
return new Resistance();
}
@Override
public String desc() {
return isKnown() ?
"This ring provides resistance to different elements, such as fire, " +
"electricity, gases etc. Also it decreases duration of negative effects." :
super.desc();
}
private static final HashSet<Class<?>> EMPTY = new HashSet<Class<?>>();
private static final HashSet<Class<?>> FULL;
static {
FULL = new HashSet<Class<?>>();
FULL.add( Burning.class );
FULL.add( ToxicGas.class );
FULL.add( Poison.class );
FULL.add( LightningTrap.Electricity.class );
FULL.add( Warlock.class );
FULL.add( Eye.class );
FULL.add( Yog.BurningFist.class );
}
public class Resistance extends RingBuff {
public HashSet<Class<?>> resistances() {
if (Random.Int( level + 2 ) >= 2) {
return FULL;
} else {
return EMPTY;
}
}
public float durationFactor() {
return level < 0 ? 1 : (1 + 0.5f * level) / (1 + level);
}
}
}