Major Changes: - Shattered now builds effortlessly either from gradle CLI or android studio - Much better dependency management through gradle (although it's not really used atm) - Separate PD-classes repo is now SPD-classes module within main repo
110 lines
2.8 KiB
Java
110 lines
2.8 KiB
Java
/*
|
|
* Pixel Dungeon
|
|
* Copyright (C) 2012-2015 Oleg Dolya
|
|
*
|
|
* Shattered Pixel Dungeon
|
|
* Copyright (C) 2014-2016 Evan Debenham
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
|
*/
|
|
|
|
package com.watabou.noosa;
|
|
|
|
import java.util.HashMap;
|
|
|
|
import com.watabou.gltextures.SmartTexture;
|
|
import com.watabou.gltextures.TextureCache;
|
|
|
|
import android.graphics.RectF;
|
|
|
|
public class TextureFilm {
|
|
|
|
private static final RectF FULL = new RectF( 0, 0, 1, 1 );
|
|
|
|
private int texWidth;
|
|
private int texHeight;
|
|
|
|
protected HashMap<Object,RectF> frames = new HashMap<Object, RectF>();
|
|
|
|
public TextureFilm( Object tx ) {
|
|
|
|
SmartTexture texture = TextureCache.get( tx );
|
|
|
|
texWidth = texture.width;
|
|
texHeight = texture.height;
|
|
|
|
add( null, FULL );
|
|
}
|
|
|
|
public TextureFilm( SmartTexture texture, int width ) {
|
|
this( texture, width, texture.height );
|
|
}
|
|
|
|
public TextureFilm( Object tx, int width, int height ) {
|
|
|
|
SmartTexture texture = TextureCache.get( tx );
|
|
|
|
texWidth = texture.width;
|
|
texHeight = texture.height;
|
|
|
|
float uw = (float)width / texWidth;
|
|
float vh = (float)height / texHeight;
|
|
int cols = texWidth / width;
|
|
int rows = texHeight / height;
|
|
|
|
for (int i=0; i < rows; i++) {
|
|
for (int j=0; j < cols; j++) {
|
|
RectF rect = new RectF( j * uw, i * vh, (j+1) * uw, (i+1) * vh );
|
|
add( i * cols + j, rect );
|
|
}
|
|
}
|
|
}
|
|
|
|
public TextureFilm( TextureFilm atlas, Object key, int width, int height ) {
|
|
|
|
texWidth = atlas.texWidth;
|
|
texHeight = atlas.texHeight;
|
|
|
|
RectF patch = atlas.get( key );
|
|
|
|
float uw = (float)width / texWidth;
|
|
float vh = (float)height / texHeight;
|
|
int cols = (int)(width( patch ) / width);
|
|
int rows = (int)(height( patch ) / height);
|
|
|
|
for (int i=0; i < rows; i++) {
|
|
for (int j=0; j < cols; j++) {
|
|
RectF rect = new RectF( j * uw, i * vh, (j+1) * uw, (i+1) * vh );
|
|
rect.offset( patch.left, patch.top );
|
|
add( i * cols + j, rect );
|
|
}
|
|
}
|
|
}
|
|
|
|
public void add( Object id, RectF rect ) {
|
|
frames.put( id, rect );
|
|
}
|
|
|
|
public RectF get( Object id ) {
|
|
return frames.get( id );
|
|
}
|
|
|
|
public float width( RectF frame ) {
|
|
return frame.width() * texWidth;
|
|
}
|
|
|
|
public float height( RectF frame ) {
|
|
return frame.height() * texHeight;
|
|
}
|
|
} |