262 lines
7.4 KiB
Java
262 lines
7.4 KiB
Java
/*
|
|
* Pixel Dungeon
|
|
* Copyright (C) 2012-2015 Oleg Dolya
|
|
*
|
|
* Shattered Pixel Dungeon
|
|
* Copyright (C) 2014-2015 Evan Debenham
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
|
*/
|
|
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
|
|
|
|
import java.util.HashSet;
|
|
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
|
|
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.LloydsBeacon;
|
|
import com.shatteredpixel.shatteredpixeldungeon.levels.PrisonBossLevel;
|
|
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.SpearTrap;
|
|
import com.shatteredpixel.shatteredpixeldungeon.ui.BossHealthBar;
|
|
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
|
import com.watabou.noosa.audio.Sample;
|
|
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
|
import com.shatteredpixel.shatteredpixeldungeon.Badges;
|
|
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
|
|
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
|
|
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
|
|
import com.shatteredpixel.shatteredpixeldungeon.items.TomeOfMastery;
|
|
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicMapping;
|
|
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfPsionicBlast;
|
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Death;
|
|
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
|
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
|
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
|
|
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
|
import com.shatteredpixel.shatteredpixeldungeon.sprites.TenguSprite;
|
|
import com.watabou.utils.Bundle;
|
|
import com.watabou.utils.Random;
|
|
|
|
public class Tengu extends Mob {
|
|
|
|
{
|
|
name = "Tengu";
|
|
spriteClass = TenguSprite.class;
|
|
|
|
HP = HT = 120;
|
|
EXP = 20;
|
|
defenseSkill = 20;
|
|
|
|
HUNTING = new Hunting();
|
|
|
|
flying = true; //doesn't literally fly, but he is fleet-of-foot enough to avoid hazards
|
|
}
|
|
|
|
@Override
|
|
public int damageRoll() {
|
|
return Random.NormalIntRange( 6, 15 );
|
|
}
|
|
|
|
@Override
|
|
public int attackSkill( Char target ) {
|
|
return 20;
|
|
}
|
|
|
|
@Override
|
|
public int dr() {
|
|
return 5;
|
|
}
|
|
|
|
@Override
|
|
public void damage(int dmg, Object src) {
|
|
|
|
LockedFloor lock = Dungeon.hero.buff(LockedFloor.class);
|
|
if (lock != null) {
|
|
int multiple = HP > HT/2 ? 3 : 5;
|
|
lock.addTime(dmg*multiple);
|
|
}
|
|
|
|
//phase 2 of the fight is over
|
|
if (dmg >= HP) {
|
|
((PrisonBossLevel)Dungeon.level).progress();
|
|
return;
|
|
}
|
|
|
|
int beforeHitHP = HP;
|
|
super.damage(dmg, src);
|
|
|
|
int hpBracket = HP > HT/2 ? 12 : 20;
|
|
|
|
//phase 1 of the fight is over
|
|
if (beforeHitHP > HT/2 && HP <= HT/2){
|
|
HP = (HT/2)-1;
|
|
yell("Let's make this interesting...");
|
|
((PrisonBossLevel)Dungeon.level).progress();
|
|
BossHealthBar.bleed(true);
|
|
|
|
//if tengu has lost a certain amount of hp, jump
|
|
} else if (beforeHitHP / hpBracket != HP / hpBracket) {
|
|
jump();
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void die( Object cause ) {
|
|
|
|
if (Dungeon.hero.subClass == HeroSubClass.NONE) {
|
|
Dungeon.level.drop( new TomeOfMastery(), pos ).sprite.drop();
|
|
}
|
|
|
|
GameScene.bossSlain();
|
|
super.die( cause );
|
|
|
|
Badges.validateBossSlain();
|
|
|
|
LloydsBeacon beacon = Dungeon.hero.belongings.getItem(LloydsBeacon.class);
|
|
if (beacon != null) {
|
|
beacon.upgrade();
|
|
GLog.p("Your beacon grows stronger!");
|
|
}
|
|
|
|
yell( "Free at last..." );
|
|
}
|
|
|
|
@Override
|
|
protected boolean canAttack( Char enemy ) {
|
|
return new Ballistica( pos, enemy.pos, Ballistica.PROJECTILE).collisionPos == enemy.pos;
|
|
}
|
|
|
|
//tengu's attack is always visible
|
|
@Override
|
|
protected boolean doAttack(Char enemy) {
|
|
sprite.attack( enemy.pos );
|
|
spend( attackDelay() );
|
|
return true;
|
|
}
|
|
|
|
private void jump() {
|
|
|
|
for (int i=0; i < 4; i++) {
|
|
int trapPos;
|
|
do {
|
|
trapPos = Random.Int( Level.LENGTH );
|
|
} while (!Level.fieldOfView[trapPos] || Level.solid[trapPos]);
|
|
|
|
if (Dungeon.level.map[trapPos] == Terrain.INACTIVE_TRAP) {
|
|
Dungeon.level.setTrap( new SpearTrap().reveal(), trapPos );
|
|
Level.set( trapPos, Terrain.TRAP );
|
|
ScrollOfMagicMapping.discover( trapPos );
|
|
}
|
|
}
|
|
|
|
int newPos;
|
|
//if we're in phase 1, want to warp around within the room
|
|
if (HP > HT/2) {
|
|
do {
|
|
newPos = Random.Int(Level.LENGTH);
|
|
} while (
|
|
!Level.fieldOfView[newPos] ||
|
|
Level.solid[newPos] ||
|
|
Level.adjacent(newPos, enemy.pos) ||
|
|
Actor.findChar(newPos) != null);
|
|
|
|
//otherwise go wherever, as long as it's a little bit away
|
|
} else {
|
|
do {
|
|
newPos = Random.Int(Level.LENGTH);
|
|
} while (
|
|
Level.solid[newPos] ||
|
|
Level.distance(newPos, enemy.pos) < 8 ||
|
|
Actor.findChar(newPos) != null);
|
|
}
|
|
|
|
if (Dungeon.visible[pos]) CellEmitter.get( pos ).burst( Speck.factory( Speck.WOOL ), 6 );
|
|
|
|
|
|
sprite.move( pos, newPos );
|
|
move( newPos );
|
|
|
|
if (Dungeon.visible[newPos]) CellEmitter.get( newPos ).burst( Speck.factory( Speck.WOOL ), 6 );
|
|
Sample.INSTANCE.play( Assets.SND_PUFF );
|
|
|
|
spend( 1 / speed() );
|
|
}
|
|
|
|
@Override
|
|
public void notice() {
|
|
super.notice();
|
|
BossHealthBar.assignBoss(this);
|
|
if (HP <= HT/2) BossHealthBar.bleed(true);
|
|
if (HP == HT) {
|
|
yell("You're mine, " + Dungeon.hero.givenName() + "!");
|
|
} else {
|
|
yell("Face me, " + Dungeon.hero.givenName() + "!");
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public String description() {
|
|
return
|
|
"A famous and enigmatic assassin, named for the mask grafted to his face.\n\n" +
|
|
"Tengu is held down with large clasps on his wrists and knees, though he seems to have gotten rid of his chains long ago.\n\n" +
|
|
"He will try to use traps, deceptive magic, and precise attacks to eliminate the only thing stopping his escape: you.";
|
|
}
|
|
|
|
private static final HashSet<Class<?>> RESISTANCES = new HashSet<>();
|
|
static {
|
|
RESISTANCES.add( ToxicGas.class );
|
|
RESISTANCES.add( Poison.class );
|
|
RESISTANCES.add( Death.class );
|
|
RESISTANCES.add( ScrollOfPsionicBlast.class );
|
|
}
|
|
|
|
@Override
|
|
public HashSet<Class<?>> resistances() {
|
|
return RESISTANCES;
|
|
}
|
|
|
|
@Override
|
|
public void restoreFromBundle(Bundle bundle) {
|
|
super.restoreFromBundle(bundle);
|
|
BossHealthBar.assignBoss(this);
|
|
if (HP <= HT/2) BossHealthBar.bleed(true);
|
|
}
|
|
|
|
//tengu is always hunting
|
|
private class Hunting extends Mob.Hunting{
|
|
|
|
@Override
|
|
public boolean act(boolean enemyInFOV, boolean justAlerted) {
|
|
enemySeen = enemyInFOV;
|
|
if (enemyInFOV && !isCharmedBy( enemy ) && canAttack( enemy )) {
|
|
|
|
return doAttack( enemy );
|
|
|
|
} else {
|
|
|
|
if (enemyInFOV) {
|
|
target = enemy.pos;
|
|
}
|
|
|
|
spend( TICK );
|
|
return true;
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|