Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/effects/Flare.java
T
2015-02-06 09:55:29 -05:00

168 lines
3.7 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.effects;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.nio.ShortBuffer;
import javax.microedition.khronos.opengles.GL10;
import android.annotation.SuppressLint;
import android.opengl.GLES20;
import android.util.FloatMath;
import com.watabou.gltextures.Gradient;
import com.watabou.gltextures.SmartTexture;
import com.watabou.noosa.Game;
import com.watabou.noosa.NoosaScript;
import com.watabou.noosa.Visual;
public class Flare extends Visual {
private float duration = 0;
private float lifespan;
private boolean lightMode = true;
private SmartTexture texture;
private FloatBuffer vertices;
private ShortBuffer indices;
private int nRays;
@SuppressLint("FloatMath")
public Flare( int nRays, float radius ) {
super( 0, 0, 0, 0 );
int gradient[] = {0xFFFFFFFF, 0x00FFFFFF};
texture = new Gradient( gradient );
this.nRays = nRays;
angle = 45;
angularSpeed = 180;
vertices = ByteBuffer.
allocateDirect( (nRays * 2 + 1) * 4 * (Float.SIZE / 8) ).
order( ByteOrder.nativeOrder() ).
asFloatBuffer();
indices = ByteBuffer.
allocateDirect( nRays * 3 * Short.SIZE / 8 ).
order( ByteOrder.nativeOrder() ).
asShortBuffer();
float v[] = new float[4];
v[0] = 0;
v[1] = 0;
v[2] = 0.25f;
v[3] = 0;
vertices.put( v );
v[2] = 0.75f;
v[3] = 0;
for (int i=0; i < nRays; i++) {
float a = i * 3.1415926f * 2 / nRays;
v[0] = FloatMath.cos( a ) * radius;
v[1] = FloatMath.sin( a ) * radius;
vertices.put( v );
a += 3.1415926f * 2 / nRays / 2;
v[0] = FloatMath.cos( a ) * radius;
v[1] = FloatMath.sin( a ) * radius;
vertices.put( v );
indices.put( (short)0 );
indices.put( (short)(1 + i * 2) );
indices.put( (short)(2 + i * 2) );
}
indices.position( 0 );
}
public Flare color( int color, boolean lightMode ) {
this.lightMode = lightMode;
hardlight( color );
return this;
}
public Flare show( Visual visual, float duration ) {
point( visual.center() );
visual.parent.addToBack( this );
lifespan = this.duration = duration;
return this;
}
@Override
public void update() {
super.update();
if (duration > 0) {
if ((lifespan -= Game.elapsed) > 0) {
float p = 1 - lifespan / duration; // 0 -> 1
p = p < 0.25f ? p * 4 : (1 - p) * 1.333f;
scale.set( p );
alpha( p );
} else {
killAndErase();
}
}
}
@Override
public void draw() {
super.draw();
if (lightMode) {
GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE );
drawRays();
GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA );
} else {
drawRays();
}
}
private void drawRays() {
NoosaScript script = NoosaScript.get();
texture.bind();
script.uModel.valueM4( matrix );
script.lighting(
rm, gm, bm, am,
ra, ga, ba, aa );
script.camera( camera );
script.drawElements( vertices, indices, nRays * 3 );
}
}