69 lines
2.4 KiB
Java
69 lines
2.4 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Random;
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public class FlashingTrap extends Trap {
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{
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color = TrapSprite.YELLOW;
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shape = TrapSprite.STARS;
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}
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@Override
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public void activate() {
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Char ch = Actor.findChar(pos);
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if (ch != null) {
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int len = Random.Int(5, 10)+Dungeon.depth;
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Buff.prolong( ch, Blindness.class, len );
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Buff.prolong( ch, Cripple.class, len );
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if (ch instanceof Mob) {
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if (((Mob)ch).state == ((Mob)ch).HUNTING) ((Mob)ch).state = ((Mob)ch).WANDERING;
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((Mob)ch).beckon( Dungeon.level.randomDestination() );
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}
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if (ch == Dungeon.hero){
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Sample.INSTANCE.play( Assets.SND_BLAST );
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}
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}
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if (Dungeon.visible[pos]) {
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GameScene.flash(0xFFFFFF);
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CellEmitter.get(pos).burst( Speck.factory(Speck.LIGHT), 4 );
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}
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}
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}
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