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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GuardianTrap.java
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2016-02-22 15:24:15 -05:00

111 lines
2.9 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.Statistics;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Statue;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.StatueSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.audio.Sample;
public class GuardianTrap extends Trap {
{
color = TrapSprite.RED;
shape = TrapSprite.STARS;
}
@Override
public void activate() {
for (Mob mob : Dungeon.level.mobs) {
mob.beckon( pos );
}
if (Dungeon.visible[pos]) {
GLog.w( Messages.get(this, "alarm") );
CellEmitter.center(pos).start( Speck.factory(Speck.SCREAM), 0.3f, 3 );
}
Sample.INSTANCE.play( Assets.SND_ALERT );
for (int i = 0; i < (Dungeon.depth - 5)/5; i++){
Guardian guardian = new Guardian();
guardian.state = guardian.WANDERING;
guardian.pos = Dungeon.level.randomRespawnCell();
GameScene.add(guardian);
guardian.beckon(Dungeon.hero.pos );
}
}
public static class Guardian extends Statue {
{
spriteClass = GuardianSprite.class;
EXP = 0;
state = WANDERING;
}
public Guardian(){
super();
weapon.enchant(null);
weapon.degrade(weapon.level());
}
@Override
public void beckon(int cell) {
//Beckon works on these ones, unlike their superclass.
notice();
if (state != HUNTING) {
state = WANDERING;
}
target = cell;
}
}
public static class GuardianSprite extends StatueSprite {
public GuardianSprite(){
super();
tint(0, 0, 1, 0.2f);
}
@Override
public void resetColor() {
super.resetColor();
tint(0, 0, 1, 0.2f);
}
}
}