88 lines
2.2 KiB
Java
88 lines
2.2 KiB
Java
package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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import java.util.HashSet;
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/**
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* Created by debenhame on 19/11/2014.
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*/
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public class FireImbue extends Buff {
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public static final float DURATION = 30f;
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protected float left;
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private static final String LEFT = "left";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle( bundle );
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bundle.put( LEFT, left );
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle( bundle );
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left = bundle.getFloat( LEFT );
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}
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public void set( float duration ) {
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this.left = duration;
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};
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@Override
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public boolean act() {
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if (Dungeon.level.map[target.pos] == Terrain.GRASS) {
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Dungeon.level.set(target.pos, Terrain.EMBERS);
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GameScene.updateMap(target.pos);
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}
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spend(TICK);
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left -= TICK;
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if (left <= 0)
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detach();
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return true;
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}
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public void proc(Char enemy){
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if (Random.Int(2) == 0)
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Buff.affect( enemy, Burning.class ).reignite( enemy );
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enemy.sprite.emitter().burst( FlameParticle.FACTORY, 2 );
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}
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@Override
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public int icon() {
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return BuffIndicator.FIRE;
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}
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@Override
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public String toString() {
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return "Imbued with Fire";
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}
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@Override
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public String desc() {
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return "You are imbued with the power of fire!\n" +
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"\n" +
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"All physical attacks will have a chance to light enemies ablaze. " +
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"Additionally, you are completely immune to the effects of fire.\n" +
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"\n" +
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"You are imbued for " + dispTurns(left) + ".";
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}
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{
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immunities.add( Burning.class );
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}
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}
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