Files
shattered-pixel-dungeon-web…/SPD-classes/src/main/java/com/watabou/utils/DeviceCompat.java
2023-06-13 11:29:13 -04:00

80 lines
2.3 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2023 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.utils;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.utils.SharedLibraryLoader;
import com.watabou.noosa.Game;
//TODO migrate to platformSupport class
public class DeviceCompat {
public static boolean supportsFullScreen(){
switch (Gdx.app.getType()){
case Android:
//Android 4.4+ supports hiding UI via immersive mode
return Gdx.app.getVersion() >= 19;
case iOS:
//iOS supports hiding UI via drawing into the gesture safe area
return Gdx.graphics.getSafeInsetBottom() != 0;
default:
//TODO implement functionality for other platforms here
return true;
}
}
public static boolean isAndroid(){
return SharedLibraryLoader.isAndroid;
}
public static boolean isiOS(){
return SharedLibraryLoader.isIos;
}
public static boolean isDesktop(){
return SharedLibraryLoader.isWindows || SharedLibraryLoader.isMac || SharedLibraryLoader.isLinux;
}
public static boolean hasHardKeyboard(){
return Gdx.input.isPeripheralAvailable(Input.Peripheral.HardwareKeyboard);
}
public static boolean isDebug(){
return Game.version.contains("INDEV");
}
public static void log( String tag, String message ){
Gdx.app.log( tag, message );
}
public static RectF getSafeInsets(){
RectF result = new RectF();
result.left = Gdx.graphics.getSafeInsetLeft();
result.top = Gdx.graphics.getSafeInsetTop();
result.right = Gdx.graphics.getSafeInsetRight();
result.bottom = Gdx.graphics.getSafeInsetBottom();
return result;
}
}