80 lines
2.3 KiB
Java
80 lines
2.3 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2023 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.utils;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.utils.SharedLibraryLoader;
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import com.watabou.noosa.Game;
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//TODO migrate to platformSupport class
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public class DeviceCompat {
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public static boolean supportsFullScreen(){
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switch (Gdx.app.getType()){
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case Android:
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//Android 4.4+ supports hiding UI via immersive mode
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return Gdx.app.getVersion() >= 19;
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case iOS:
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//iOS supports hiding UI via drawing into the gesture safe area
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return Gdx.graphics.getSafeInsetBottom() != 0;
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default:
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//TODO implement functionality for other platforms here
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return true;
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}
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}
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public static boolean isAndroid(){
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return SharedLibraryLoader.isAndroid;
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}
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public static boolean isiOS(){
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return SharedLibraryLoader.isIos;
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}
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public static boolean isDesktop(){
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return SharedLibraryLoader.isWindows || SharedLibraryLoader.isMac || SharedLibraryLoader.isLinux;
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}
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public static boolean hasHardKeyboard(){
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return Gdx.input.isPeripheralAvailable(Input.Peripheral.HardwareKeyboard);
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}
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public static boolean isDebug(){
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return Game.version.contains("INDEV");
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}
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public static void log( String tag, String message ){
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Gdx.app.log( tag, message );
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}
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public static RectF getSafeInsets(){
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RectF result = new RectF();
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result.left = Gdx.graphics.getSafeInsetLeft();
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result.top = Gdx.graphics.getSafeInsetTop();
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result.right = Gdx.graphics.getSafeInsetRight();
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result.bottom = Gdx.graphics.getSafeInsetBottom();
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return result;
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}
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}
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