Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/UnstableSpellbook.java
2014-12-09 23:02:56 -05:00

239 lines
8.6 KiB
Java

package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfIdentify;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicMapping;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRemoveCurse;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlot;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
import java.util.ArrayList;
import java.util.Collections;
/**
* Created by debenhame on 26/11/2014.
*/
public class UnstableSpellbook extends Artifact {
//TODO: add display logic
{
name = "unstable spellbook";
image = ItemSpriteSheet.ARTIFACT_SPELLBOOK;
level = 0;
levelCap = 10;
charge = ((level/2)+1);
chargeCap = ((level/2)+1);
defaultAction = AC_READ;
}
public static final String AC_READ = "READ";
public static final String AC_ADD = "ADD";
private static final String TXT_CHARGE = "%d/%d";
private final ArrayList<String> scrolls = new ArrayList<String>();
protected String inventoryTitle = "Select a scroll";
protected WndBag.Mode mode = WndBag.Mode.SCROLL;
public UnstableSpellbook() {
super();
Class<?>[] scrollClasses = Generator.Category.SCROLL.classes;
float[] probs = Generator.Category.SCROLL.probs.clone();
int i = Random.chances(probs);
while (i != -1){
scrolls.add(scrollClasses[i].getSimpleName());
probs[i] = 0;
i = Random.chances(probs);
};
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
if (isEquipped( hero ) && charge > 0 && !cursed)
actions.add(AC_READ);
if (level < levelCap && !cursed)
actions.add(AC_ADD);
return actions;
}
@Override
public void execute( Hero hero, String action ) {
if (action.equals( AC_READ )) {
if (hero.buff( Blindness.class ) != null) GLog.w("You cannot read from the book while blinded.");
else if (!isEquipped( hero )) GLog.i("You need to equip your spellbook to do that.");
else if (charge == 0) GLog.i("Your spellbook is out of energy for now.");
else {
charge--;
Scroll scroll;
do {
scroll = (Scroll) Generator.random(Generator.Category.SCROLL);
} while (scroll == null ||
//gotta reduce the rate on these scrolls or that'll be all the item does.
((scroll instanceof ScrollOfIdentify ||
scroll instanceof ScrollOfRemoveCurse ||
scroll instanceof ScrollOfMagicMapping) && Random.Int(2) == 0));
scroll.ownedByBook = true;
scroll.execute(hero, AC_READ);
}
} else if (action.equals( AC_ADD )) {
GameScene.selectItem(itemSelector, mode, inventoryTitle);
} else
super.execute( hero, action );
}
@Override
protected ArtifactBuff passiveBuff() {
return new bookRecharge();
}
@Override
public Item upgrade() {
chargeCap = (((level+1)/2)+1);
//for artifact transmutation.
while (scrolls.size() > (levelCap-1-level))
scrolls.remove(0);
return super.upgrade();
}
@Override
public String desc() {
String desc = "This Tome is in surprising good condition given its age. ";
if (level < 3)
desc += "It emanates a strange chaotic energy. ";
else if (level < 7)
desc += "It glows with a strange chaotic energy. ";
else
desc += "It fizzes and crackles as you move the pages, surging with unstable energy. ";
desc += "It seems to contains a list of spells, but the order and position of them in the index is " +
"constantly shifting. if you read from this book, there's no telling what spell you might cast.";
if (isEquipped (Dungeon.hero)){
desc += "\n\n";
if (!cursed)
desc += "The book fits firmly at your side, sending you the occasional zip of static energy.";
else
desc += "The cursed book has bound itself to you, it is inhibiting your ability to use most scrolls.";
desc += "\n\n";
//all simple names for scrolls begin with ScrollOf, so picking a specific substring index works well here.
if (level < levelCap)
if (scrolls.size() > 1)
desc += "The book's index points to some pages which are blank. " +
"Those pages are listed as: " + scrolls.get(0).substring(8) + " and "
+ scrolls.get(1).substring(8) + ". Perhaps adding to the book will increase its power";
else
desc += "The book's index has one remaining blank page. " +
"That page is listed as " + scrolls.get(0).substring(8) + ".";
else
desc += "The book's index is full, it doesn't look like you can add anything more to it.";
}
return desc;
}
@Override
public String status() {
return Utils.format(TXT_CHARGE, charge, chargeCap);
}
//needs to bundle chargecap as it is dynamic.
private static final String CHARGECAP = "chargecap";
private static final String SCROLLS = "scrolls";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle(bundle);
bundle.put( CHARGECAP, chargeCap );
bundle.put( SCROLLS, scrolls.toArray(new String[scrolls.size()]) );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle(bundle);
chargeCap = bundle.getInt( CHARGECAP );
scrolls.clear();
Collections.addAll(scrolls, bundle.getStringArray(SCROLLS));
}
public class bookRecharge extends ArtifactBuff{
@Override
public boolean act() {
if (charge < chargeCap && !cursed) {
partialCharge += 1 / (300f - (chargeCap - charge)*30f);
if (partialCharge >= 1) {
partialCharge --;
charge ++;
if (charge == chargeCap){
partialCharge = 0;
}
}
}
QuickSlot.refresh();
spend( TICK );
return true;
}
}
protected WndBag.Listener itemSelector = new WndBag.Listener() {
@Override
public void onSelect(Item item) {
if (item != null && item instanceof Scroll && item.isIdentified()){
String scroll = item.getClass().getSimpleName();
Hero hero = Dungeon.hero;
for (int i = 0; ( i <= 1 && i < scrolls.size() ); i++){
if (scrolls.get(i).equals(scroll)){
hero.sprite.operate( hero.pos );
hero.busy();
hero.spend( 2f );
Sample.INSTANCE.play(Assets.SND_BURNING);
hero.sprite.emitter().burst( ElmoParticle.FACTORY, 12 );
scrolls.remove(i);
item.detach(hero.belongings.backpack);
upgrade();
GLog.i("You infuse the scroll's energy into the book.");
return;
}
}
if (item != null)
GLog.w("You are unable to add this scroll to the book.");
}
}
};
}