239 lines
8.6 KiB
Java
239 lines
8.6 KiB
Java
package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfIdentify;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicMapping;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRemoveCurse;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlot;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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import java.util.ArrayList;
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import java.util.Collections;
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/**
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* Created by debenhame on 26/11/2014.
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*/
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public class UnstableSpellbook extends Artifact {
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//TODO: add display logic
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{
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name = "unstable spellbook";
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image = ItemSpriteSheet.ARTIFACT_SPELLBOOK;
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level = 0;
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levelCap = 10;
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charge = ((level/2)+1);
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chargeCap = ((level/2)+1);
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defaultAction = AC_READ;
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}
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public static final String AC_READ = "READ";
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public static final String AC_ADD = "ADD";
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private static final String TXT_CHARGE = "%d/%d";
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private final ArrayList<String> scrolls = new ArrayList<String>();
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protected String inventoryTitle = "Select a scroll";
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protected WndBag.Mode mode = WndBag.Mode.SCROLL;
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public UnstableSpellbook() {
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super();
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Class<?>[] scrollClasses = Generator.Category.SCROLL.classes;
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float[] probs = Generator.Category.SCROLL.probs.clone();
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int i = Random.chances(probs);
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while (i != -1){
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scrolls.add(scrollClasses[i].getSimpleName());
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probs[i] = 0;
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i = Random.chances(probs);
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};
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}
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@Override
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public ArrayList<String> actions( Hero hero ) {
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ArrayList<String> actions = super.actions( hero );
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if (isEquipped( hero ) && charge > 0 && !cursed)
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actions.add(AC_READ);
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if (level < levelCap && !cursed)
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actions.add(AC_ADD);
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return actions;
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}
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@Override
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public void execute( Hero hero, String action ) {
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if (action.equals( AC_READ )) {
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if (hero.buff( Blindness.class ) != null) GLog.w("You cannot read from the book while blinded.");
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else if (!isEquipped( hero )) GLog.i("You need to equip your spellbook to do that.");
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else if (charge == 0) GLog.i("Your spellbook is out of energy for now.");
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else {
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charge--;
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Scroll scroll;
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do {
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scroll = (Scroll) Generator.random(Generator.Category.SCROLL);
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} while (scroll == null ||
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//gotta reduce the rate on these scrolls or that'll be all the item does.
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((scroll instanceof ScrollOfIdentify ||
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scroll instanceof ScrollOfRemoveCurse ||
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scroll instanceof ScrollOfMagicMapping) && Random.Int(2) == 0));
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scroll.ownedByBook = true;
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scroll.execute(hero, AC_READ);
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}
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} else if (action.equals( AC_ADD )) {
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GameScene.selectItem(itemSelector, mode, inventoryTitle);
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} else
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super.execute( hero, action );
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}
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@Override
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protected ArtifactBuff passiveBuff() {
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return new bookRecharge();
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}
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@Override
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public Item upgrade() {
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chargeCap = (((level+1)/2)+1);
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//for artifact transmutation.
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while (scrolls.size() > (levelCap-1-level))
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scrolls.remove(0);
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return super.upgrade();
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}
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@Override
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public String desc() {
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String desc = "This Tome is in surprising good condition given its age. ";
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if (level < 3)
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desc += "It emanates a strange chaotic energy. ";
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else if (level < 7)
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desc += "It glows with a strange chaotic energy. ";
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else
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desc += "It fizzes and crackles as you move the pages, surging with unstable energy. ";
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desc += "It seems to contains a list of spells, but the order and position of them in the index is " +
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"constantly shifting. if you read from this book, there's no telling what spell you might cast.";
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if (isEquipped (Dungeon.hero)){
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desc += "\n\n";
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if (!cursed)
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desc += "The book fits firmly at your side, sending you the occasional zip of static energy.";
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else
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desc += "The cursed book has bound itself to you, it is inhibiting your ability to use most scrolls.";
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desc += "\n\n";
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//all simple names for scrolls begin with ScrollOf, so picking a specific substring index works well here.
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if (level < levelCap)
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if (scrolls.size() > 1)
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desc += "The book's index points to some pages which are blank. " +
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"Those pages are listed as: " + scrolls.get(0).substring(8) + " and "
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+ scrolls.get(1).substring(8) + ". Perhaps adding to the book will increase its power";
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else
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desc += "The book's index has one remaining blank page. " +
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"That page is listed as " + scrolls.get(0).substring(8) + ".";
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else
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desc += "The book's index is full, it doesn't look like you can add anything more to it.";
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}
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return desc;
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}
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@Override
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public String status() {
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return Utils.format(TXT_CHARGE, charge, chargeCap);
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}
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//needs to bundle chargecap as it is dynamic.
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private static final String CHARGECAP = "chargecap";
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private static final String SCROLLS = "scrolls";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle(bundle);
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bundle.put( CHARGECAP, chargeCap );
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bundle.put( SCROLLS, scrolls.toArray(new String[scrolls.size()]) );
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle(bundle);
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chargeCap = bundle.getInt( CHARGECAP );
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scrolls.clear();
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Collections.addAll(scrolls, bundle.getStringArray(SCROLLS));
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}
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public class bookRecharge extends ArtifactBuff{
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@Override
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public boolean act() {
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if (charge < chargeCap && !cursed) {
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partialCharge += 1 / (300f - (chargeCap - charge)*30f);
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if (partialCharge >= 1) {
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partialCharge --;
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charge ++;
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if (charge == chargeCap){
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partialCharge = 0;
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}
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}
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}
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QuickSlot.refresh();
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spend( TICK );
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return true;
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}
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}
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protected WndBag.Listener itemSelector = new WndBag.Listener() {
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@Override
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public void onSelect(Item item) {
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if (item != null && item instanceof Scroll && item.isIdentified()){
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String scroll = item.getClass().getSimpleName();
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Hero hero = Dungeon.hero;
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for (int i = 0; ( i <= 1 && i < scrolls.size() ); i++){
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if (scrolls.get(i).equals(scroll)){
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hero.sprite.operate( hero.pos );
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hero.busy();
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hero.spend( 2f );
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Sample.INSTANCE.play(Assets.SND_BURNING);
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hero.sprite.emitter().burst( ElmoParticle.FACTORY, 12 );
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scrolls.remove(i);
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item.detach(hero.belongings.backpack);
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upgrade();
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GLog.i("You infuse the scroll's energy into the book.");
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return;
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}
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}
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if (item != null)
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GLog.w("You are unable to add this scroll to the book.");
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}
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}
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};
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}
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