50 lines
1.8 KiB
XML
50 lines
1.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:tools="http://schemas.android.com/tools"
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android:installLocation="auto"
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android:targetSandboxVersion="2"
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xmlns:dist="http://schemas.android.com/apk/distribution">
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<dist:module dist:instant="true" />
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<uses-feature android:glEsVersion="0x00020000"/>
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<uses-permission android:name="android.permission.VIBRATE" />
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<uses-permission android:name="android.permission.INTERNET" />
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<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
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<!-- We perform a runtime check to ensure controllers are disabled on API 14 & 15 -->
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<uses-sdk tools:overrideLibrary="com.badlogicgames.gdx.controllers" />
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<!-- Note that the game doesn't truly support small screen resolutions,
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it instead forces downscaling to work on these displays.-->
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<supports-screens
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android:smallScreens="true"
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android:normalScreens="true"
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android:largeScreens="true"
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android:xlargeScreens="true"/>
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<application
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android:icon="@mipmap/ic_launcher"
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android:label="${appName}"
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android:theme="@android:style/Theme.Black.NoTitleBar"
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android:resizeableActivity="true"
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android:allowBackup="true"
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android:fullBackupOnly="true"
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android:backupAgent=".AndroidBackupHandler">
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<activity
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android:name=".AndroidLauncher"
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android:screenOrientation="nosensor"
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android:configChanges="keyboard|keyboardHidden|orientation|screenSize|screenLayout|smallestScreenSize"
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android:exported="true">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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<activity
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android:name=".AndroidMissingNativesHandler">
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</activity>
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</application>
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</manifest>
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