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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndTradeItem.java
T

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7.2 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.windows;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.MasterThievesArmband;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Shopkeeper;
import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem;
import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
import com.shatteredpixel.shatteredpixeldungeon.ui.ItemSlot;
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.RenderedTextMultiline;
public class WndTradeItem extends Window {
private static final float GAP = 2;
private static final int WIDTH = 120;
private static final int BTN_HEIGHT = 16;
private WndBag owner;
public WndTradeItem( final Item item, WndBag owner ) {
super();
this.owner = owner;
float pos = createDescription( item, false );
if (item.quantity() == 1) {
RedButton btnSell = new RedButton( Messages.get(this, "sell", item.price()) ) {
@Override
protected void onClick() {
sell( item );
hide();
}
};
btnSell.setRect( 0, pos + GAP, WIDTH, BTN_HEIGHT );
add( btnSell );
pos = btnSell.bottom();
} else {
int priceAll= item.price();
RedButton btnSell1 = new RedButton( Messages.get(this, "sell_1", priceAll / item.quantity()) ) {
@Override
protected void onClick() {
sellOne( item );
hide();
}
};
btnSell1.setRect( 0, pos + GAP, WIDTH, BTN_HEIGHT );
add( btnSell1 );
RedButton btnSellAll = new RedButton( Messages.get(this, "sell_all", priceAll ) ) {
@Override
protected void onClick() {
sell( item );
hide();
}
};
btnSellAll.setRect( 0, btnSell1.bottom() + GAP, WIDTH, BTN_HEIGHT );
add( btnSellAll );
pos = btnSellAll.bottom();
}
RedButton btnCancel = new RedButton( Messages.get(this, "cancel") ) {
@Override
protected void onClick() {
hide();
}
};
btnCancel.setRect( 0, pos + GAP, WIDTH, BTN_HEIGHT );
add( btnCancel );
resize( WIDTH, (int)btnCancel.bottom() );
}
public WndTradeItem( final Heap heap, boolean canBuy ) {
super();
Item item = heap.peek();
float pos = createDescription( item, true );
final int price = price( item );
if (canBuy) {
RedButton btnBuy = new RedButton( Messages.get(this, "buy", price) ) {
@Override
protected void onClick() {
hide();
buy( heap );
}
};
btnBuy.setRect( 0, pos + GAP, WIDTH, BTN_HEIGHT );
btnBuy.enable( price <= Dungeon.gold );
add( btnBuy );
RedButton btnCancel = new RedButton( Messages.get(this, "cancel") ) {
@Override
protected void onClick() {
hide();
}
};
final MasterThievesArmband.Thievery thievery = Dungeon.hero.buff(MasterThievesArmband.Thievery.class);
if (thievery != null) {
final float chance = thievery.stealChance(price);
RedButton btnSteal = new RedButton( Messages.get(this, "steal", Math.min(100, (int)(chance*100)))) {
@Override
protected void onClick() {
if(thievery.steal(price)){
Hero hero = Dungeon.hero;
Item item = heap.pickUp();
GLog.i( Messages.get(WndTradeItem.class, "stole", item.name()) );
hide();
if (!item.doPickUp( hero )) {
Dungeon.level.drop( item, heap.pos ).sprite.drop();
}
} else {
for (Mob mob : Dungeon.level.mobs){
if (mob instanceof Shopkeeper) {
mob.yell(Messages.get(mob, "thief"));
((Shopkeeper) mob).flee();
break;
}
}
hide();
}
}
};
btnSteal.setRect(0, btnBuy.bottom() + GAP, WIDTH, BTN_HEIGHT);
add(btnSteal);
btnCancel.setRect( 0, btnSteal.bottom() + GAP, WIDTH, BTN_HEIGHT );
} else
btnCancel.setRect( 0, btnBuy.bottom() + GAP, WIDTH, BTN_HEIGHT );
add( btnCancel );
resize( WIDTH, (int)btnCancel.bottom() );
} else {
resize( WIDTH, (int)pos );
}
}
@Override
public void hide() {
super.hide();
if (owner != null) {
owner.hide();
Shopkeeper.sell();
}
}
private float createDescription( Item item, boolean forSale ) {
// Title
IconTitle titlebar = new IconTitle();
titlebar.icon( new ItemSprite( item ) );
titlebar.label( forSale ?
Messages.get(this, "sale", item.toString(), price( item ) ) :
Messages.titleCase( item.toString() ) );
titlebar.setRect( 0, 0, WIDTH, 0 );
add( titlebar );
// Upgraded / degraded
if (item.levelKnown) {
if (item.level() < 0) {
titlebar.color( ItemSlot.DEGRADED );
} else if (item.level() > 0) {
titlebar.color( ItemSlot.UPGRADED );
}
}
// Description
RenderedTextMultiline info = PixelScene.renderMultiline( item.info(), 6 );
info.maxWidth(WIDTH);
info.setPos(titlebar.left(), titlebar.bottom() + GAP);
add( info );
return info.bottom();
}
private void sell( Item item ) {
Hero hero = Dungeon.hero;
if (item.isEquipped( hero ) && !((EquipableItem)item).doUnequip( hero, false )) {
return;
}
item.detachAll( hero.belongings.backpack );
int price = item.price();
new Gold( price ).doPickUp( hero );
GLog.i( Messages.get(this, "sold"), item.name(), price );
}
private void sellOne( Item item ) {
if (item.quantity() <= 1) {
sell( item );
} else {
Hero hero = Dungeon.hero;
item = item.detach( hero.belongings.backpack );
int price = item.price();
new Gold( price ).doPickUp( hero );
GLog.i( Messages.get(this, "sold"), item.name(), price );
}
}
private int price( Item item ) {
int price = item.price() * 5 * (Dungeon.depth / 5 + 1);
return price;
}
private void buy( Heap heap ) {
Hero hero = Dungeon.hero;
Item item = heap.pickUp();
int price = price( item );
Dungeon.gold -= price;
GLog.i( Messages.get(this, "bought"), item.name(), price );
if (!item.doPickUp( hero )) {
Dungeon.level.drop( item, heap.pos ).sprite.drop();
}
}
}