394 lines
9.8 KiB
Java
394 lines
9.8 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2016 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfCorruption;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfDisintegration;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfRegrowth;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndItem;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.noosa.particles.Emitter;
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import com.watabou.noosa.particles.PixelParticle;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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import java.util.ArrayList;
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public class MagesStaff extends MeleeWeapon {
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private Wand wand;
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public static final String AC_IMBUE = "IMBUE";
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public static final String AC_ZAP = "ZAP";
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private static final float STAFF_SCALE_FACTOR = 0.75f;
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{
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image = ItemSpriteSheet.MAGES_STAFF;
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tier = 1;
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defaultAction = AC_ZAP;
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usesTargeting = true;
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unique = true;
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bones = false;
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}
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public MagesStaff() {
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wand = null;
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}
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@Override
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public int max(int lvl) {
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return 3*(tier+1) + //6 base damage, down from 10
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lvl*(tier+1); //scaling unaffected
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}
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public MagesStaff(Wand wand){
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this();
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wand.identify();
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wand.cursed = false;
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this.wand = wand;
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wand.maxCharges = Math.min(wand.maxCharges + 1, 10);
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wand.curCharges = wand.maxCharges;
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name = Messages.get(wand, "staff_name");
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}
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@Override
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public ArrayList<String> actions(Hero hero) {
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ArrayList<String> actions = super.actions( hero );
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actions.add(AC_IMBUE);
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if (wand!= null && wand.curCharges > 0) {
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actions.add( AC_ZAP );
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}
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return actions;
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}
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@Override
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public void activate( Char ch ) {
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if(wand != null) wand.charge( ch, STAFF_SCALE_FACTOR );
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}
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@Override
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public void execute(Hero hero, String action) {
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super.execute(hero, action);
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if (action.equals(AC_IMBUE)) {
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curUser = hero;
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GameScene.selectItem(itemSelector, WndBag.Mode.WAND, Messages.get(this, "prompt"));
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} else if (action.equals(AC_ZAP)){
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if (wand == null) {
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GameScene.show(new WndItem(null, this, true));
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return;
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}
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wand.execute(hero, AC_ZAP);
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}
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}
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@Override
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public void proc(Char attacker, Char defender, int damage) {
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if (wand != null && Dungeon.hero.subClass == HeroSubClass.BATTLEMAGE) {
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if (wand.curCharges < wand.maxCharges) wand.partialCharge += 0.33f;
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ScrollOfRecharging.charge((Hero)attacker);
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wand.onHit(this, attacker, defender, damage);
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}
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super.proc(attacker, defender, damage);
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}
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@Override
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public boolean collect( Bag container ) {
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if (super.collect(container)) {
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if (container.owner != null && wand != null) {
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wand.charge(container.owner, STAFF_SCALE_FACTOR);
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}
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return true;
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} else {
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return false;
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}
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}
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@Override
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public void onDetach( ) {
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if (wand != null) wand.stopCharging();
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}
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public Item imbueWand(Wand wand, Char owner){
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this.wand = null;
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GLog.p( Messages.get(this, "imbue", wand.name()));
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if (enchantment != null) {
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GLog.w( Messages.get(this, "conflict") );
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enchant(null);
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}
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//syncs the level of the two items.
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int targetLevel = Math.max(this.level(), wand.level());
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int staffLevelDiff = targetLevel - this.level();
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if (staffLevelDiff > 0)
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this.upgrade(staffLevelDiff);
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else if (staffLevelDiff < 0)
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this.degrade(Math.abs(staffLevelDiff));
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int wandLevelDiff = targetLevel - wand.level();
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if (wandLevelDiff > 0)
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wand.upgrade(wandLevelDiff);
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else if (wandLevelDiff < 0)
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wand.degrade(Math.abs(wandLevelDiff));
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this.wand = wand;
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wand.maxCharges = Math.min(wand.maxCharges + 1, 10);
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wand.curCharges = wand.maxCharges;
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wand.identify();
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wand.cursed = false;
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wand.charge(owner);
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name = Messages.get(wand, "staff_name");
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updateQuickslot();
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return this;
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}
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@Override
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public Item upgrade(boolean enchant) {
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super.upgrade( enchant );
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if (wand != null) {
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int curCharges = wand.curCharges;
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wand.upgrade();
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//gives the wand one additional charge
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wand.maxCharges = Math.min(wand.maxCharges + 1, 10);
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wand.curCharges = Math.min(wand.curCharges + 1, 10);
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updateQuickslot();
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}
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return this;
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}
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@Override
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public Item degrade() {
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super.degrade();
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if (wand != null) {
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int curCharges = wand.curCharges;
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wand.degrade();
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//gives the wand one additional charge
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wand.maxCharges = Math.min(wand.maxCharges + 1, 10);
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wand.curCharges = curCharges-1;
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updateQuickslot();
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}
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return this;
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}
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@Override
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public String status() {
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if (wand == null) return super.status();
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else return wand.status();
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}
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@Override
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public String info() {
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String info = super.info();
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if (wand == null){
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info += "\n\n" + Messages.get(this, "no_wand");
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}
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return info;
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}
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@Override
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public Emitter emitter() {
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if (wand == null) return null;
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Emitter emitter = new Emitter();
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emitter.pos(12.5f, 2.5f);
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emitter.fillTarget = false;
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emitter.pour(StaffParticleFactory, 0.06f);
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return emitter;
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}
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private static final String WAND = "wand";
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@Override
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public void storeInBundle(Bundle bundle) {
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super.storeInBundle(bundle);
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bundle.put(WAND, wand);
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}
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@Override
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public void restoreFromBundle(Bundle bundle) {
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super.restoreFromBundle(bundle);
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wand = (Wand) bundle.get(WAND);
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if (wand != null) {
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wand.maxCharges = Math.min(wand.maxCharges + 1, 10);
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name = Messages.get(wand, "staff_name");
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}
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}
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private final WndBag.Listener itemSelector = new WndBag.Listener() {
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@Override
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public void onSelect( final Item item ) {
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if (item != null) {
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if (!item.isIdentified()) {
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GLog.w(Messages.get(MagesStaff.class, "id_first"));
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return;
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} else if (item.cursed){
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GLog.w(Messages.get(MagesStaff.class, "cursed"));
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return;
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}
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if (wand == null){
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applyWand((Wand)item);
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} else {
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GameScene.show(
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new WndOptions("",
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Messages.get(MagesStaff.class, "warning"),
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Messages.get(MagesStaff.class, "yes"),
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Messages.get(MagesStaff.class, "no")) {
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@Override
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protected void onSelect(int index) {
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if (index == 0) {
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applyWand((Wand)item);
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}
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}
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}
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);
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}
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}
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}
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private void applyWand(Wand wand){
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Sample.INSTANCE.play(Assets.SND_EVOKE);
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ScrollOfUpgrade.upgrade(curUser);
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evoke(curUser);
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Dungeon.quickslot.clearItem(wand);
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wand.detach(curUser.belongings.backpack);
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Badges.validateTutorial();
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imbueWand((Wand) wand, curUser);
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updateQuickslot();
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}
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};
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private final Emitter.Factory StaffParticleFactory = new Emitter.Factory() {
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@Override
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//reimplementing this is needed as instance creation of new staff particles must be within this class.
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public void emit( Emitter emitter, int index, float x, float y ) {
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StaffParticle c = (StaffParticle)emitter.getFirstAvailable(StaffParticle.class);
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if (c == null) {
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c = new StaffParticle();
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emitter.add(c);
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}
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c.reset(x, y);
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}
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@Override
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//some particles need light mode, others don't
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public boolean lightMode() {
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return !((wand instanceof WandOfDisintegration)
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|| (wand instanceof WandOfCorruption)
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|| (wand instanceof WandOfRegrowth));
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}
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};
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//determines particle effects to use based on wand the staff owns.
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public class StaffParticle extends PixelParticle{
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private float minSize;
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private float maxSize;
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public float sizeJitter = 0;
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public StaffParticle(){
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super();
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}
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public void reset( float x, float y ) {
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revive();
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speed.set(0);
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this.x = x;
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this.y = y;
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if (wand != null)
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wand.staffFx( this );
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}
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public void setSize( float minSize, float maxSize ){
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this.minSize = minSize;
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this.maxSize = maxSize;
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}
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public void setLifespan( float life ){
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lifespan = left = life;
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}
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public void shuffleXY(float amt){
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x += Random.Float(-amt, amt);
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y += Random.Float(-amt, amt);
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}
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public void radiateXY(float amt){
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float hypot = (float)Math.hypot(speed.x, speed.y);
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this.x += speed.x/hypot*amt;
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this.y += speed.y/hypot*amt;
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}
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@Override
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public void update() {
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super.update();
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size(minSize + (left / lifespan)*(maxSize-minSize) + Random.Float(sizeJitter));
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}
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}
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}
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