116 lines
3.9 KiB
Java
116 lines
3.9 KiB
Java
/*
|
|
* Pixel Dungeon
|
|
* Copyright (C) 2012-2014 Oleg Dolya
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
|
*/
|
|
package com.shatteredpixel.shatteredpixeldungeon.levels.features;
|
|
|
|
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.TimekeepersHourglass;
|
|
import com.watabou.noosa.Camera;
|
|
import com.watabou.noosa.Game;
|
|
import com.watabou.noosa.audio.Sample;
|
|
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
|
import com.shatteredpixel.shatteredpixeldungeon.Badges;
|
|
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
|
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
|
|
import com.shatteredpixel.shatteredpixeldungeon.levels.RegularLevel;
|
|
import com.shatteredpixel.shatteredpixeldungeon.levels.Room;
|
|
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
|
import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene;
|
|
import com.shatteredpixel.shatteredpixeldungeon.sprites.MobSprite;
|
|
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
|
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
|
|
import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
|
|
import com.watabou.utils.Random;
|
|
|
|
public class Chasm {
|
|
|
|
private static final String TXT_CHASM = "Chasm";
|
|
private static final String TXT_YES = "Yes, I know what I'm doing";
|
|
private static final String TXT_NO = "No, I changed my mind";
|
|
private static final String TXT_JUMP =
|
|
"Do you really want to jump into the chasm? You can probably die.";
|
|
|
|
public static boolean jumpConfirmed = false;
|
|
|
|
public static void heroJump( final Hero hero ) {
|
|
GameScene.show(
|
|
new WndOptions( TXT_CHASM, TXT_JUMP, TXT_YES, TXT_NO ) {
|
|
@Override
|
|
protected void onSelect( int index ) {
|
|
if (index == 0) {
|
|
jumpConfirmed = true;
|
|
hero.resume();
|
|
}
|
|
};
|
|
}
|
|
);
|
|
}
|
|
|
|
public static void heroFall( int pos ) {
|
|
|
|
jumpConfirmed = false;
|
|
|
|
Sample.INSTANCE.play( Assets.SND_FALLING );
|
|
|
|
Buff buff = Dungeon.hero.buff(TimekeepersHourglass.timeFreeze.class);
|
|
if (buff != null)
|
|
buff.detach();
|
|
|
|
if (Dungeon.hero.isAlive()) {
|
|
Dungeon.hero.interrupt();
|
|
InterlevelScene.mode = InterlevelScene.Mode.FALL;
|
|
if (Dungeon.level instanceof RegularLevel) {
|
|
Room room = ((RegularLevel)Dungeon.level).room( pos );
|
|
InterlevelScene.fallIntoPit = room != null && room.type == Room.Type.WEAK_FLOOR;
|
|
} else {
|
|
InterlevelScene.fallIntoPit = false;
|
|
}
|
|
Game.switchScene( InterlevelScene.class );
|
|
} else {
|
|
Dungeon.hero.sprite.visible = false;
|
|
}
|
|
}
|
|
|
|
public static void heroLand() {
|
|
|
|
Hero hero = Dungeon.hero;
|
|
|
|
hero.sprite.burst( hero.sprite.blood(), 10 );
|
|
Camera.main.shake( 4, 0.2f );
|
|
|
|
Buff.prolong( hero, Cripple.class, Cripple.DURATION );
|
|
hero.damage( Random.IntRange( hero.HT / 3, hero.HT / 2 ), new Hero.Doom() {
|
|
@Override
|
|
public void onDeath() {
|
|
Badges.validateDeathFromFalling();
|
|
|
|
Dungeon.fail( Utils.format( ResultDescriptions.FALL, Dungeon.depth ) );
|
|
GLog.n( "You fell to death..." );
|
|
}
|
|
} );
|
|
}
|
|
|
|
public static void mobFall( Mob mob ) {
|
|
mob.die( null );
|
|
|
|
((MobSprite)mob.sprite).fall();
|
|
}
|
|
}
|