82 lines
2.4 KiB
Java
82 lines
2.4 KiB
Java
/*
|
|
* Pixel Dungeon
|
|
* Copyright (C) 2012-2015 Oleg Dolya
|
|
*
|
|
* Shattered Pixel Dungeon
|
|
* Copyright (C) 2014-2023 Evan Debenham
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
|
*/
|
|
|
|
package com.watabou.input;
|
|
|
|
import com.watabou.noosa.Game;
|
|
import com.watabou.utils.Signal;
|
|
|
|
import java.util.ArrayList;
|
|
|
|
public class KeyEvent {
|
|
|
|
public int code;
|
|
public boolean pressed;
|
|
|
|
public KeyEvent( int code, boolean pressed ) {
|
|
this.code = code;
|
|
this.pressed = pressed;
|
|
}
|
|
|
|
// **********************
|
|
// *** Static members ***
|
|
// **********************
|
|
|
|
private static Signal<KeyEvent> keySignal = new Signal<>( true );
|
|
|
|
public static void addKeyListener( Signal.Listener<KeyEvent> listener ){
|
|
keySignal.add(listener);
|
|
}
|
|
|
|
public static void removeKeyListener( Signal.Listener<KeyEvent> listener ){
|
|
keySignal.remove(listener);
|
|
}
|
|
|
|
public static void clearListeners(){
|
|
keySignal.removeAll();
|
|
}
|
|
|
|
//Accumulated key events
|
|
private static ArrayList<KeyEvent> keyEvents = new ArrayList<>();
|
|
|
|
public static synchronized void addKeyEvent( KeyEvent event ){
|
|
keyEvents.add( event );
|
|
}
|
|
|
|
public static synchronized void processKeyEvents(){
|
|
for (KeyEvent k : keyEvents){
|
|
if (KeyBindings.getActionForKey(k) == GameAction.LEFT_CLICK){
|
|
Game.inputHandler.emulateTouch(PointerEvent.LEFT, k.pressed);
|
|
if (KeyBindings.bindingKey) keySignal.dispatch(k);
|
|
} else if (KeyBindings.getActionForKey(k) == GameAction.RIGHT_CLICK){
|
|
Game.inputHandler.emulateTouch(PointerEvent.RIGHT, k.pressed);
|
|
if (KeyBindings.bindingKey) keySignal.dispatch(k);
|
|
} else if (KeyBindings.getActionForKey(k) == GameAction.MIDDLE_CLICK){
|
|
Game.inputHandler.emulateTouch(PointerEvent.MIDDLE, k.pressed);
|
|
if (KeyBindings.bindingKey) keySignal.dispatch(k);
|
|
} else {
|
|
keySignal.dispatch(k);
|
|
}
|
|
}
|
|
keyEvents.clear();
|
|
}
|
|
}
|