248 lines
5.0 KiB
Java
248 lines
5.0 KiB
Java
/*
|
|
* Pixel Dungeon
|
|
* Copyright (C) 2012-2015 Oleg Dolya
|
|
*
|
|
* Shattered Pixel Dungeon
|
|
* Copyright (C) 2014-2021 Evan Debenham
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
|
*/
|
|
|
|
package com.watabou.noosa;
|
|
|
|
import com.watabou.gltextures.SmartTexture;
|
|
import com.watabou.gltextures.TextureCache;
|
|
import com.watabou.glwrap.Quad;
|
|
import com.watabou.glwrap.Vertexbuffer;
|
|
import com.watabou.utils.Rect;
|
|
import com.watabou.utils.RectF;
|
|
|
|
import java.nio.FloatBuffer;
|
|
import java.util.Arrays;
|
|
|
|
public class Tilemap extends Visual {
|
|
|
|
protected SmartTexture texture;
|
|
protected TextureFilm tileset;
|
|
|
|
protected int[] data;
|
|
protected int mapWidth;
|
|
protected int mapHeight;
|
|
protected int size;
|
|
|
|
private float cellW;
|
|
private float cellH;
|
|
|
|
protected float[] vertices;
|
|
protected FloatBuffer quads;
|
|
protected Vertexbuffer buffer;
|
|
|
|
private volatile Rect updated;
|
|
private boolean fullUpdate;
|
|
private Rect updating;
|
|
private int topLeftUpdating;
|
|
private int bottomRightUpdating;
|
|
|
|
public Tilemap( Object tx, TextureFilm tileset ) {
|
|
|
|
super( 0, 0, 0, 0 );
|
|
|
|
this.texture = TextureCache.get( tx );
|
|
this.tileset = tileset;
|
|
|
|
RectF r = tileset.get( 0 );
|
|
cellW = tileset.width( r );
|
|
cellH = tileset.height( r );
|
|
|
|
vertices = new float[16];
|
|
|
|
updated = new Rect();
|
|
}
|
|
|
|
public void map( int[] data, int cols ) {
|
|
|
|
this.data = data;
|
|
|
|
mapWidth = cols;
|
|
mapHeight = data.length / cols;
|
|
size = mapWidth * mapHeight;
|
|
|
|
width = cellW * mapWidth;
|
|
height = cellH * mapHeight;
|
|
|
|
quads = Quad.createSet( size );
|
|
|
|
updateMap();
|
|
}
|
|
|
|
public Image image(int x, int y){
|
|
if (!needsRender(x + mapWidth*y)){
|
|
return null;
|
|
} else {
|
|
Image img = new Image(texture);
|
|
img.frame(tileset.get(data[x + mapWidth * y]));
|
|
return img;
|
|
}
|
|
}
|
|
|
|
//forces a full update, including new buffer
|
|
public synchronized void updateMap(){
|
|
updated.set( 0, 0, mapWidth, mapHeight );
|
|
fullUpdate = true;
|
|
}
|
|
|
|
public synchronized void updateMapCell(int cell){
|
|
updated.union( cell % mapWidth, cell / mapWidth );
|
|
}
|
|
|
|
private synchronized void moveToUpdating(){
|
|
updating = new Rect(updated);
|
|
updated.setEmpty();
|
|
}
|
|
|
|
protected void updateVertices() {
|
|
|
|
moveToUpdating();
|
|
|
|
float x1, y1, x2, y2;
|
|
int pos;
|
|
RectF uv;
|
|
|
|
y1 = cellH * updating.top;
|
|
y2 = y1 + cellH;
|
|
|
|
for (int i=updating.top; i < updating.bottom; i++) {
|
|
|
|
x1 = cellW * updating.left;
|
|
x2 = x1 + cellW;
|
|
|
|
pos = i * mapWidth + updating.left;
|
|
|
|
for (int j=updating.left; j < updating.right; j++) {
|
|
|
|
if (topLeftUpdating == -1)
|
|
topLeftUpdating = pos;
|
|
|
|
bottomRightUpdating = pos + 1;
|
|
|
|
quads.position(pos*16);
|
|
|
|
uv = tileset.get(data[pos]);
|
|
|
|
if (needsRender(pos) && uv != null) {
|
|
|
|
vertices[0] = x1;
|
|
vertices[1] = y1;
|
|
|
|
vertices[2] = uv.left;
|
|
vertices[3] = uv.top;
|
|
|
|
vertices[4] = x2;
|
|
vertices[5] = y1;
|
|
|
|
vertices[6] = uv.right;
|
|
vertices[7] = uv.top;
|
|
|
|
vertices[8] = x2;
|
|
vertices[9] = y2;
|
|
|
|
vertices[10] = uv.right;
|
|
vertices[11] = uv.bottom;
|
|
|
|
vertices[12] = x1;
|
|
vertices[13] = y2;
|
|
|
|
vertices[14] = uv.left;
|
|
vertices[15] = uv.bottom;
|
|
|
|
} else {
|
|
|
|
//If we don't need to draw this tile simply set the quad to size 0 at 0, 0.
|
|
// This does result in the quad being drawn, but we are skipping all
|
|
// pixel-filling. This is better than fully skipping rendering as we
|
|
// don't need to manage a buffer of drawable tiles with insertions/deletions.
|
|
Arrays.fill(vertices, 0);
|
|
}
|
|
|
|
quads.put(vertices);
|
|
|
|
pos++;
|
|
x1 = x2;
|
|
x2 += cellW;
|
|
|
|
}
|
|
|
|
y1 = y2;
|
|
y2 += cellH;
|
|
}
|
|
|
|
}
|
|
|
|
//private int camX, camY, camW, camH;
|
|
//private int topLeft, bottomRight, length;
|
|
|
|
@Override
|
|
public void draw() {
|
|
|
|
super.draw();
|
|
|
|
if (!updated.isEmpty()) {
|
|
updateVertices();
|
|
if (buffer == null)
|
|
buffer = new Vertexbuffer(quads);
|
|
else {
|
|
if (fullUpdate) {
|
|
buffer.updateVertices(quads);
|
|
fullUpdate = false;
|
|
} else {
|
|
buffer.updateVertices(quads,
|
|
topLeftUpdating * 16,
|
|
bottomRightUpdating * 16);
|
|
}
|
|
}
|
|
topLeftUpdating = -1;
|
|
updating.setEmpty();
|
|
}
|
|
|
|
NoosaScript script = script();
|
|
|
|
texture.bind();
|
|
|
|
script.uModel.valueM4( matrix );
|
|
script.lighting(
|
|
rm, gm, bm, am,
|
|
ra, ga, ba, aa );
|
|
|
|
script.camera( camera );
|
|
|
|
script.drawQuadSet( buffer, size, 0 );
|
|
|
|
}
|
|
|
|
protected NoosaScript script(){
|
|
return NoosaScriptNoLighting.get();
|
|
}
|
|
|
|
@Override
|
|
public void destroy() {
|
|
super.destroy();
|
|
if (buffer != null)
|
|
buffer.delete();
|
|
}
|
|
|
|
protected boolean needsRender(int pos){
|
|
return data[pos] >= 0;
|
|
}
|
|
}
|