Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Levitation.java
T
2016-05-08 20:04:50 -04:00

72 lines
1.9 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
public class Levitation extends FlavourBuff {
public static final float DURATION = 20f;
@Override
public boolean attachTo( Char target ) {
if (super.attachTo( target )) {
target.flying = true;
Roots.detach( target, Roots.class );
return true;
} else {
return false;
}
}
@Override
public void detach() {
target.flying = false;
Dungeon.level.press( target.pos, target );
super.detach();
}
@Override
public int icon() {
return BuffIndicator.LEVITATION;
}
@Override
public void fx(boolean on) {
if (on) target.sprite.add(CharSprite.State.LEVITATING);
else target.sprite.remove(CharSprite.State.LEVITATING);
}
@Override
public String toString() {
return Messages.get(this, "name");
}
@Override
public String desc() {
return Messages.get(this, "desc", dispTurns());
}
}