244 lines
6.9 KiB
Java
244 lines
6.9 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2016 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.hero;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Challenges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSeal;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.ClothArmor;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CloakOfShadows;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.Food;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfMindVision;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicMapping;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfMagicMissile;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Dagger;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.ShortSword;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Boomerang;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Dart;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.watabou.utils.Bundle;
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public enum HeroClass {
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WARRIOR( "warrior" ),
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MAGE( "mage" ),
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ROGUE( "rogue" ),
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HUNTRESS( "huntress" );
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private String title;
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HeroClass( String title ) {
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this.title = title;
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}
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public void initHero( Hero hero ) {
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hero.heroClass = this;
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initCommon( hero );
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switch (this) {
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case WARRIOR:
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initWarrior( hero );
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break;
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case MAGE:
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initMage( hero );
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break;
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case ROGUE:
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initRogue( hero );
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break;
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case HUNTRESS:
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initHuntress( hero );
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break;
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}
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hero.updateAwareness();
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}
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private static void initCommon( Hero hero ) {
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if (!Dungeon.isChallenged(Challenges.NO_ARMOR))
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(hero.belongings.armor = new ClothArmor()).identify();
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if (!Dungeon.isChallenged(Challenges.NO_FOOD))
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new Food().identify().collect();
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}
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public Badges.Badge masteryBadge() {
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switch (this) {
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case WARRIOR:
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return Badges.Badge.MASTERY_WARRIOR;
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case MAGE:
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return Badges.Badge.MASTERY_MAGE;
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case ROGUE:
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return Badges.Badge.MASTERY_ROGUE;
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case HUNTRESS:
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return Badges.Badge.MASTERY_HUNTRESS;
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}
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return null;
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}
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private static void initWarrior( Hero hero ) {
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(hero.belongings.weapon = new ShortSword()).identify();
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Dart darts = new Dart( 8 );
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darts.identify().collect();
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if ( Badges.isUnlocked(Badges.Badge.TUTORIAL_WARRIOR) ){
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if (!Dungeon.isChallenged(Challenges.NO_ARMOR))
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hero.belongings.armor.affixSeal(new BrokenSeal());
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Dungeon.quickslot.setSlot(0, darts);
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} else {
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if (!Dungeon.isChallenged(Challenges.NO_ARMOR)) {
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BrokenSeal seal = new BrokenSeal();
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seal.collect();
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Dungeon.quickslot.setSlot(0, seal);
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}
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Dungeon.quickslot.setSlot(1, darts);
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}
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new PotionOfHealing().setKnown();
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}
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private static void initMage( Hero hero ) {
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MagesStaff staff;
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if ( Badges.isUnlocked(Badges.Badge.TUTORIAL_MAGE) ){
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staff = new MagesStaff(new WandOfMagicMissile());
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} else {
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staff = new MagesStaff();
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new WandOfMagicMissile().identify().collect();
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}
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(hero.belongings.weapon = staff).identify();
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hero.belongings.weapon.activate(hero);
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Dungeon.quickslot.setSlot(0, staff);
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new ScrollOfUpgrade().setKnown();
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}
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private static void initRogue( Hero hero ) {
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(hero.belongings.weapon = new Dagger()).identify();
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CloakOfShadows cloak = new CloakOfShadows();
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(hero.belongings.misc1 = cloak).identify();
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hero.belongings.misc1.activate( hero );
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Dart darts = new Dart( 8 );
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darts.identify().collect();
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Dungeon.quickslot.setSlot(0, cloak);
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Dungeon.quickslot.setSlot(1, darts);
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new ScrollOfMagicMapping().setKnown();
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}
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private static void initHuntress( Hero hero ) {
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(hero.belongings.weapon = new Dagger()).identify();
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Boomerang boomerang = new Boomerang();
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boomerang.identify().collect();
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Dungeon.quickslot.setSlot(0, boomerang);
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new PotionOfMindVision().setKnown();
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}
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public String title() {
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return Messages.get(HeroClass.class, title);
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}
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public String spritesheet() {
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switch (this) {
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case WARRIOR:
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return Assets.WARRIOR;
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case MAGE:
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return Assets.MAGE;
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case ROGUE:
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return Assets.ROGUE;
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case HUNTRESS:
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return Assets.HUNTRESS;
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}
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return null;
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}
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public String[] perks() {
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switch (this) {
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case WARRIOR:
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return new String[]{
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Messages.get(HeroClass.class, "warrior_perk1"),
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Messages.get(HeroClass.class, "warrior_perk2"),
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Messages.get(HeroClass.class, "warrior_perk3"),
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Messages.get(HeroClass.class, "warrior_perk4"),
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Messages.get(HeroClass.class, "warrior_perk5"),
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};
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case MAGE:
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return new String[]{
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Messages.get(HeroClass.class, "mage_perk1"),
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Messages.get(HeroClass.class, "mage_perk2"),
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Messages.get(HeroClass.class, "mage_perk3"),
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Messages.get(HeroClass.class, "mage_perk4"),
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Messages.get(HeroClass.class, "mage_perk5"),
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};
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case ROGUE:
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return new String[]{
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Messages.get(HeroClass.class, "rogue_perk1"),
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Messages.get(HeroClass.class, "rogue_perk2"),
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Messages.get(HeroClass.class, "rogue_perk3"),
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Messages.get(HeroClass.class, "rogue_perk4"),
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Messages.get(HeroClass.class, "rogue_perk5"),
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Messages.get(HeroClass.class, "rogue_perk6"),
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};
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case HUNTRESS:
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return new String[]{
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Messages.get(HeroClass.class, "huntress_perk1"),
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Messages.get(HeroClass.class, "huntress_perk2"),
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Messages.get(HeroClass.class, "huntress_perk3"),
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Messages.get(HeroClass.class, "huntress_perk4"),
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Messages.get(HeroClass.class, "huntress_perk5"),
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};
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}
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return null;
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}
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private static final String CLASS = "class";
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public void storeInBundle( Bundle bundle ) {
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bundle.put( CLASS, toString() );
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}
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public static HeroClass restoreInBundle( Bundle bundle ) {
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String value = bundle.getString( CLASS );
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return value.length() > 0 ? valueOf( value ) : ROGUE;
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}
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}
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