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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Acidic.java
T
2016-05-08 20:04:50 -04:00

51 lines
1.4 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.sprites.AcidicSprite;
import com.watabou.utils.Random;
public class Acidic extends Scorpio {
{
spriteClass = AcidicSprite.class;
}
@Override
public int defenseProc( Char enemy, int damage ) {
int dmg = Random.IntRange( 0, damage );
if (dmg > 0) {
enemy.damage( dmg, this );
}
return super.defenseProc( enemy, damage );
}
@Override
public void die( Object cause ) {
super.die( cause );
Badges.validateRare( this );
}
}