51 lines
1.4 KiB
Java
51 lines
1.4 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2016 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.AcidicSprite;
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import com.watabou.utils.Random;
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public class Acidic extends Scorpio {
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{
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spriteClass = AcidicSprite.class;
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}
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@Override
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public int defenseProc( Char enemy, int damage ) {
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int dmg = Random.IntRange( 0, damage );
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if (dmg > 0) {
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enemy.damage( dmg, this );
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}
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return super.defenseProc( enemy, damage );
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}
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@Override
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public void die( Object cause ) {
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super.die( cause );
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Badges.validateRare( this );
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}
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}
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