Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/sprites/ShamanSprite.java
T
2016-05-08 20:04:50 -04:00

62 lines
1.7 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.sprites;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Shaman;
import com.shatteredpixel.shatteredpixeldungeon.effects.Lightning;
import com.watabou.noosa.TextureFilm;
public class ShamanSprite extends MobSprite {
public ShamanSprite() {
super();
texture( Assets.SHAMAN );
TextureFilm frames = new TextureFilm( texture, 12, 15 );
idle = new Animation( 2, true );
idle.frames( frames, 0, 0, 0, 1, 0, 0, 1, 1 );
run = new Animation( 12, true );
run.frames( frames, 4, 5, 6, 7 );
attack = new Animation( 12, false );
attack.frames( frames, 2, 3, 0 );
zap = attack.clone();
die = new Animation( 12, false );
die.frames( frames, 8, 9, 10 );
play( idle );
}
public void zap( int pos ) {
parent.add( new Lightning( ch.pos, pos, (Shaman)ch ) );
turnTo( ch.pos, pos );
play( zap );
}
}