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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RotHeart.java
T
2015-12-21 21:32:07 -05:00

124 lines
3.1 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
import com.shatteredpixel.shatteredpixeldungeon.plants.Rotberry;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.RotHeartSprite;
import java.util.HashSet;
public class RotHeart extends Mob {
{
name = "rot heart";
spriteClass = RotHeartSprite.class;
HP = HT = 80;
defenseSkill = 0;
EXP = 4;
state = PASSIVE;
properties.add(Property.IMMOVABLE);
properties.add(Property.MINIBOSS);
}
@Override
public void damage(int dmg, Object src) {
//TODO: when effect properties are done, change this to FIRE
if (src instanceof Burning) {
destroy();
sprite.die();
} else {
super.damage(dmg, src);
}
}
@Override
public int defenseProc(Char enemy, int damage) {
GameScene.add(Blob.seed(pos, 20, ToxicGas.class));
return super.defenseProc(enemy, damage);
}
@Override
protected boolean getCloser(int target) {
return false;
}
@Override
public void destroy() {
super.destroy();
for (Mob mob : Dungeon.level.mobs.toArray(new Mob[Dungeon.level.mobs.size()])){
if (mob instanceof RotLasher){
mob.die(null);
}
}
}
@Override
public void die(Object cause) {
super.die(cause);
Dungeon.level.drop( new Rotberry.Seed(), pos ).sprite.drop();
}
@Override
public int damageRoll() {
return 0;
}
@Override
public int attackSkill( Char target ) {
return 0;
}
@Override
public int dr() {
return 5;
}
@Override
public String description() {
return
"A Rotberry's fruit is very unique. Instead of rotting away and providing nutrients, the fruit grows, " +
"hardens, and encompasses the seed. It provides protection for the internal organs which grow " +
"inside the fruit. This giant orb is referred to as the heart of an adult rotberry plant.";
}
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<>();
static {
IMMUNITIES.add( ToxicGas.class );
}
@Override
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
}