aed303672a
changed package and application names to differentiate from main PD release
143 lines
3.5 KiB
Java
143 lines
3.5 KiB
Java
/*
|
|
* Pixel Dungeon
|
|
* Copyright (C) 2012-2014 Oleg Dolya
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
|
*/
|
|
package com.shatteredpixel.shatteredpixeldungeon.effects;
|
|
|
|
import javax.microedition.khronos.opengles.GL10;
|
|
|
|
import android.opengl.GLES20;
|
|
|
|
import com.watabou.noosa.Game;
|
|
import com.watabou.noosa.Group;
|
|
import com.watabou.noosa.Image;
|
|
import com.watabou.noosa.audio.Sample;
|
|
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
|
import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
|
|
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
|
import com.watabou.utils.Callback;
|
|
import com.watabou.utils.Random;
|
|
|
|
public class Lightning extends Group {
|
|
|
|
private static final float DURATION = 0.3f;
|
|
|
|
private float life;
|
|
|
|
private int length;
|
|
private float[] cx;
|
|
private float[] cy;
|
|
|
|
private Image[] arcsS;
|
|
private Image[] arcsE;
|
|
|
|
private Callback callback;
|
|
|
|
public Lightning( int[] cells, int length, Callback callback ) {
|
|
|
|
super();
|
|
|
|
this.callback = callback;
|
|
|
|
Image proto = Effects.get( Effects.Type.LIGHTNING );
|
|
float ox = 0;
|
|
float oy = proto.height / 2;
|
|
|
|
this.length = length;
|
|
cx = new float[length];
|
|
cy = new float[length];
|
|
|
|
for (int i=0; i < length; i++) {
|
|
int c = cells[i];
|
|
cx[i] = (c % Level.WIDTH + 0.5f) * DungeonTilemap.SIZE;
|
|
cy[i] = (c / Level.WIDTH + 0.5f) * DungeonTilemap.SIZE;
|
|
}
|
|
|
|
arcsS = new Image[length - 1];
|
|
arcsE = new Image[length - 1];
|
|
for (int i=0; i < length - 1; i++) {
|
|
|
|
Image arc = arcsS[i] = new Image( proto );
|
|
|
|
arc.x = cx[i] - arc.origin.x;
|
|
arc.y = cy[i] - arc.origin.y;
|
|
arc.origin.set( ox, oy );
|
|
add( arc );
|
|
|
|
arc = arcsE[i] = new Image( proto );
|
|
arc.origin.set( ox, oy );
|
|
add( arc );
|
|
}
|
|
|
|
life = DURATION;
|
|
|
|
Sample.INSTANCE.play( Assets.SND_LIGHTNING );
|
|
}
|
|
|
|
private static final double A = 180 / Math.PI;
|
|
|
|
@Override
|
|
public void update() {
|
|
super.update();
|
|
|
|
if ((life -= Game.elapsed) < 0) {
|
|
|
|
killAndErase();
|
|
if (callback != null) {
|
|
callback.call();
|
|
}
|
|
|
|
} else {
|
|
|
|
float alpha = life / DURATION;
|
|
|
|
for (int i=0; i < length - 1; i++) {
|
|
|
|
float sx = cx[i];
|
|
float sy = cy[i];
|
|
float ex = cx[i+1];
|
|
float ey = cy[i+1];
|
|
|
|
float x2 = (sx + ex) / 2 + Random.Float( -4, +4 );
|
|
float y2 = (sy + ey) / 2 + Random.Float( -4, +4 );
|
|
|
|
float dx = x2 - sx;
|
|
float dy = y2 - sy;
|
|
Image arc = arcsS[i];
|
|
arc.am = alpha;
|
|
arc.angle = (float)(Math.atan2( dy, dx ) * A);
|
|
arc.scale.x = (float)Math.sqrt( dx * dx + dy * dy ) / arc.width;
|
|
|
|
dx = ex - x2;
|
|
dy = ey - y2;
|
|
arc = arcsE[i];
|
|
arc.am = alpha;
|
|
arc.angle = (float)(Math.atan2( dy, dx ) * A);
|
|
arc.scale.x = (float)Math.sqrt( dx * dx + dy * dy ) / arc.width;
|
|
arc.x = x2 - arc.origin.x;
|
|
arc.y = y2 - arc.origin.x;
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void draw() {
|
|
GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE );
|
|
super.draw();
|
|
GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA );
|
|
}
|
|
}
|