Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/effects/TorchHalo.java
T
Evan Debenham aed303672a V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
2014-08-03 14:46:22 -04:00

72 lines
1.8 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.effects;
import javax.microedition.khronos.opengles.GL10;
import android.opengl.GLES20;
import com.watabou.noosa.Game;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
public class TorchHalo extends Halo {
private CharSprite target;
private float phase = 0;
public TorchHalo( CharSprite sprite ) {
super( 24, 0xFFDDCC, 0.15f );
target = sprite;
am = 0;
}
@Override
public void update() {
super.update();
if (phase < 0) {
if ((phase += Game.elapsed) >= 0) {
killAndErase();
} else {
scale.set( (2 + phase) * radius / RADIUS );
am = -phase * brightness;
}
} else if (phase < 1) {
if ((phase += Game.elapsed) >= 1) {
phase = 1;
}
scale.set( phase * radius / RADIUS );
am = phase * brightness;
}
point( target.x + target.width / 2, target.y + target.height / 2 );
}
@Override
public void draw() {
GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE );
super.draw();
GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA );
}
public void putOut() {
phase = -1;
}
}