Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Warlock.java

165 lines
4.4 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import java.util.HashSet;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Weakness;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Death;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.WarlockSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.utils.Callback;
import com.watabou.utils.Random;
public class Warlock extends Mob implements Callback {
private static final float TIME_TO_ZAP = 1f;
private static final String TXT_SHADOWBOLT_KILLED = "%s's shadow bolt killed you...";
{
name = "dwarf warlock";
spriteClass = WarlockSprite.class;
HP = HT = 70;
defenseSkill = 18;
EXP = 11;
maxLvl = 21;
loot = Generator.Category.POTION;
lootChance = 0.83f;
}
@Override
public int damageRoll() {
return Random.NormalIntRange( 12, 20 );
}
@Override
public int attackSkill( Char target ) {
return 25;
}
@Override
public int dr() {
return 8;
}
@Override
protected boolean canAttack( Char enemy ) {
return Ballistica.cast( pos, enemy.pos, false, true ) == enemy.pos;
}
protected boolean doAttack( Char enemy ) {
if (Level.adjacent( pos, enemy.pos )) {
return super.doAttack( enemy );
} else {
boolean visible = Level.fieldOfView[pos] || Level.fieldOfView[enemy.pos];
if (visible) {
((WarlockSprite)sprite).zap( enemy.pos );
} else {
zap();
}
return !visible;
}
}
private void zap() {
spend( TIME_TO_ZAP );
if (hit( this, enemy, true )) {
if (enemy == Dungeon.hero && Random.Int( 2 ) == 0) {
Buff.prolong( enemy, Weakness.class, Weakness.duration( enemy ) );
}
int dmg = Random.Int( 12, 18 );
enemy.damage( dmg, this );
if (!enemy.isAlive() && enemy == Dungeon.hero) {
Dungeon.fail( Utils.format( ResultDescriptions.MOB,
Utils.indefinite( name ), Dungeon.depth ) );
GLog.n( TXT_SHADOWBOLT_KILLED, name );
}
} else {
enemy.sprite.showStatus( CharSprite.NEUTRAL, enemy.defenseVerb() );
}
}
public void onZapComplete() {
zap();
next();
}
@Override
public void call() {
next();
}
@Override
public Item createLoot(){
Item loot = super.createLoot();
if (loot instanceof PotionOfHealing){
//count/10 chance of not dropping potion
if (Random.Int(10)-Dungeon.limitedDrops.warlockHP.count < 0){
return null;
} else
Dungeon.limitedDrops.warlockHP.count++;
}
return loot;
}
@Override
public String description() {
return
"When dwarves' interests have shifted from engineering to arcane arts, " +
"warlocks have come to power in the city. They started with elemental magic, " +
"but soon switched to demonology and necromancy.";
}
private static final HashSet<Class<?>> RESISTANCES = new HashSet<Class<?>>();
static {
RESISTANCES.add( Death.class );
}
@Override
public HashSet<Class<?>> resistances() {
return RESISTANCES;
}
}