Files
shattered-pixel-dungeon-web…/SPD-classes/src/main/java/com/watabou/utils/DeviceCompat.java

81 lines
2.5 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2025 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.utils;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.utils.SharedLibraryLoader;
import com.watabou.noosa.Game;
import com.badlogic.gdx.Application;
//TODO migrate to platformSupport class
public class DeviceCompat {
//return APi level on Android, major OS version on iOS, 0 on desktop
public static int getPlatformVersion(){
return Gdx.app.getVersion();
}
public static boolean isAndroid(){
return Gdx.app.getType() == Application.ApplicationType.Android;
}
public static boolean isiOS(){
return Gdx.app.getType() == Application.ApplicationType.iOS;
}
public static boolean isDesktop(){
return System.getProperty("os.name").toLowerCase().contains("win") ||
System.getProperty("os.name").toLowerCase().contains("mac") ||
System.getProperty("os.name").toLowerCase().contains("nux") ||
Gdx.app.getType() == Application.ApplicationType.WebGL;
}
public static boolean isWeb(){
return Gdx.app.getType() == Application.ApplicationType.WebGL;
}
public static boolean hasHardKeyboard(){
return Gdx.input.isPeripheralAvailable(Input.Peripheral.HardwareKeyboard);
}
public static boolean isDebug(){
return Game.version.contains("INDEV");
}
public static void log( String tag, String message ){
Gdx.app.log( tag, message );
}
//some devices (macOS mainly) report virtual pixels to Shattered, but sometimes we want real pixel precision
//this returns the number of real pixels per virtual pixel in the X dimension...
public static float getRealPixelScaleX(){
return (Gdx.graphics.getBackBufferWidth() / (float)Game.width );
}
//...and in the Y dimension
public static float getRealPixelScaleY(){
return (Gdx.graphics.getBackBufferHeight() / (float)Game.height );
}
}