Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java
T
2015-12-21 18:04:53 -05:00

258 lines
8.2 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.scenes;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Chrome;
import com.shatteredpixel.shatteredpixeldungeon.Rankings;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.ui.Archs;
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.ScrollPane;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
import com.watabou.noosa.BitmapTextMultiline;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Game;
import com.watabou.noosa.NinePatch;
import com.watabou.noosa.ui.Component;
//TODO: update this class with relevant info as new versions come out.
public class WelcomeScene extends PixelScene {
private static final String TTL_Welcome = "Welcome!";
private static final String TTL_Update = "v0.3.2: The Prison Rework!";
private static final String TTL_Future = "Wait What?";
private static final String TXT_Welcome =
"Shattered Pixel Dungeon is a roguelike RPG, with randomly generated enemies, maps, items, and traps!\n" +
"\n" +
"Each run is a new challenging experience, but be careful, death is permanent!\n" +
"\n" +
"Shattered Pixel Dungeon is based on Watabou's Pixel Dungeon, if you're familiar with the original game, here is a list of major changes:\n" +
"- Mage class and wands totally reworked\n" +
"- Rings totally reworked, plus big changes to the rogue\n" +
"- A new category of item: Artifacts!\n" +
"- Enemy, boss, and quest changes to floors 1-10\n" +
"- Subclasses currently being reworked, and are only available after floor 10\n" +
"- Lots of balance changes, including removing degradation\n" +
"- Over 20 new trap types!\n" +
"- A redesigned UI with up to 4 quickslots\n" +
"- Updates with new and reworked content roughly once a month\n" +
"\n" +
"\n" +
"Happy Dungeoneering!";
private static final String TXT_Update =
"v0.3.2c:\n" +
"- Visual improvements from 1.9.1 source\n" +
"- Improved golden UI for donators\n" +
"- Various bug and crash fixes\n" +
"- Reduced gnoll shaman magic damage\n" +
"- Added visuals for warlock's soul mark\n" +
"- soul mark now lasts less time\n" +
"\n" +
"v0.3.2b:\n" +
"- Fixed various bugs\n" +
"- Floor locking tweaked, now only pauses passive effects when avoiding battle.\n" +
"\n" +
"v0.3.2a:\n" +
"- Fixed various bugs\n" +
"- Thieves now flee at 5/6 speed\n" +
"- Reduced blind/cripple from bandits\n" +
"- Tengu moves less on his second phase\n" +
"\n" +
"v0.3.2:\n" +
"Prison Rework!:\n" +
"- Tengu boss fight completely redone\n" +
"- Corpse dust quest overhauled\n" +
"- Rotberry quest overhauled\n" +
"- NEW elemental embers quest\n" +
"- NEW prison mob: insane prison guards!\n" +
"- Thieves can escape with a stolen item\n" +
"- Gnoll shaman attack speed increased\n" +
"\n" +
"BIG BALANCE CHANGES: \n" +
"- Mastery Book is not attainable until floor 10, even when unlocked\n" +
"- Hunger damage now increases with hero level, but starts out lower \n" +
" \n" +
"Sewers rebalance: \n" +
"- Marsupial rat dmg and evasion reduced\n" +
"- Gnoll scout accuracy reduced\n" +
"- Sewer crabs less likely to spawn on floor 3, grant more exp\n" +
"- Fly swarms rebalanced, moved to the sewers\n" +
"- Great Crab HP reduced \n" +
"- Goo fight rebalanced \n" +
" \n" +
"Base Class Changes: \n" +
"- Mage's staff base damage increased \n" +
"- Huntress now starts with 20 hp \n" +
"- Huntress no longer heals more from dew \n" +
"- Rogue's cloak of shadows now drains less while invisible\n" +
" \n" +
"Subclass Changes: \n" +
"- Berserker now starts raging at 50% hp (up from 40%) \n" +
"- Warden now heals 2 extra HP from dew \n" +
"- Warlock completely overhauled\n" +
"\n" +
"Misc. changes:\n" +
"- Fixed 'white line' graphical artifacts\n" +
"- Floor locking now pauses all passive effects, not just hunger\n" +
"- Cursed chains now only cripple, do not root\n" +
"- Warping trap rebalanced, much less harsh\n" +
"- Various other bugfixes";
private static final String TXT_Future =
"It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\n"+
"Either you're messing around with older versions of the app, or something has gone buggy.\n\n"+
"Regardless, tread with caution! Your saves may contain things which don't exist in this version, "+
"this could cause some very weird errors to occur.";
private static final String LNK = "https://play.google.com/store/apps/details?id=com.shatteredpixel.shatteredpixeldungeon";
@Override
public void create() {
super.create();
final int gameversion = ShatteredPixelDungeon.version();
BitmapTextMultiline title;
BitmapTextMultiline text;
if (gameversion == 0) {
text = createMultiline(TXT_Welcome, 6 );
title = createMultiline(TTL_Welcome, 12 );
} else if (gameversion <= Game.versionCode) {
text = createMultiline(TXT_Update, 6 );
title = createMultiline(TTL_Update, 9 );
} else {
text = createMultiline( TXT_Future, 6 );
title = createMultiline( TTL_Future, 12 );
}
int w = Camera.main.width;
int h = Camera.main.height;
int pw = w - 10;
int ph = h - 50;
title.maxWidth = pw;
title.measure();
title.hardlight(Window.SHPX_COLOR);
title.x = (w - title.width()) / 2;
title.y = 8;
add( title );
NinePatch panel = Chrome.get(Chrome.Type.WINDOW);
panel.size( pw, ph );
panel.x = (w - pw) / 2;
panel.y = (h - ph) / 2;
add( panel );
ScrollPane list = new ScrollPane( new Component() );
add( list );
Component content = list.content();
content.clear();
text.maxWidth = (int) panel.innerWidth();
text.measure();
content.add(text);
content.setSize( panel.innerWidth(), text.height() );
list.setRect(
panel.x + panel.marginLeft(),
panel.y + panel.marginTop(),
panel.innerWidth(),
panel.innerHeight());
list.scrollTo(0, 0);
RedButton okay = new RedButton("Okay!") {
@Override
protected void onClick() {
if (gameversion <= 32){
//removes all bags bought badge from pre-0.2.4 saves.
Badges.disown(Badges.Badge.ALL_BAGS_BOUGHT);
Badges.saveGlobal();
//imports new ranking data for pre-0.2.3 saves.
if (gameversion <= 29){
Rankings.INSTANCE.load();
Rankings.INSTANCE.save();
}
}
if (ShatteredPixelDungeon.version() != Game.versionCode){
ShatteredPixelDungeon.version(Game.versionCode);
Game.switchScene(TitleScene.class);
} else
ShatteredPixelDungeon.switchNoFade(TitleScene.class);
}
};
/*
okay.setRect(text.x, text.y + text.height() + 5, 55, 18);
add(okay);
RedButton changes = new RedButton("Changes") {
@Override
protected void onClick() {
parent.add(new WndChanges());
}
};
changes.setRect(text.x + 65, text.y + text.height() + 5, 55, 18);
add(changes);*/
okay.setRect((w - pw) / 2, h - 22, pw, 18);
add(okay);
Archs archs = new Archs();
archs.setSize( Camera.main.width, Camera.main.height );
addToBack( archs );
fadeIn();
}
@Override
protected void onBackPressed() {
if (ShatteredPixelDungeon.version() != Game.versionCode){
super.onBackPressed();
} else
ShatteredPixelDungeon.switchNoFade(TitleScene.class);
}
}