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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfRecharging.java
T

96 lines
3.1 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.scrolls;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.FlavourBuff;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.EnergyParticle;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
public class ScrollOfRecharging extends Scroll {
public static final float BUFF_DURATION = 30f;
{
name = "Scroll of Recharging";
initials = "Re";
}
@Override
protected void doRead() {
Buff.affect(curUser, Recharging.class, BUFF_DURATION);
charge(curUser);
Sample.INSTANCE.play( Assets.SND_READ );
Invisibility.dispel();
GLog.i( "a surge of energy courses through your body, invigorating your wands.");
SpellSprite.show( curUser, SpellSprite.CHARGE );
setKnown();
curUser.spendAndNext( TIME_TO_READ );
}
@Override
public String desc() {
return
"The raw magical power bound up in this parchment will, when released, " +
"charge up all the users wands over time.";
}
public static void charge( Hero hero ) {
hero.sprite.centerEmitter().burst( EnergyParticle.FACTORY, 15 );
}
@Override
public int price() {
return isKnown() ? 40 * quantity : super.price();
}
public static class Recharging extends FlavourBuff {
@Override
public int icon() {
return BuffIndicator.RECHARGING;
}
@Override
public String toString() {
return "Recharging";
}
//want to process partial turns for this buff, and not count it when it's expiring.
//firstly, if this buff has half a turn left, should give out half the benefit.
//secondly, recall that buffs execute in random order, so this can cause a problem where we can't simply check
//if this buff is still attached, must instead directly check its remaining time, and act accordingly.
//otherwise this causes inconsistent behaviour where this may detach before, or after, a wand charger acts.
public float remainder() {
return Math.min(1f, this.cooldown());
}
}
}