96 lines
3.1 KiB
Java
96 lines
3.1 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.scrolls;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.FlavourBuff;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.EnergyParticle;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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public class ScrollOfRecharging extends Scroll {
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public static final float BUFF_DURATION = 30f;
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{
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name = "Scroll of Recharging";
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initials = "Re";
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}
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@Override
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protected void doRead() {
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Buff.affect(curUser, Recharging.class, BUFF_DURATION);
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charge(curUser);
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Sample.INSTANCE.play( Assets.SND_READ );
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Invisibility.dispel();
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GLog.i( "a surge of energy courses through your body, invigorating your wands.");
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SpellSprite.show( curUser, SpellSprite.CHARGE );
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setKnown();
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curUser.spendAndNext( TIME_TO_READ );
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}
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@Override
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public String desc() {
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return
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"The raw magical power bound up in this parchment will, when released, " +
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"charge up all the users wands over time.";
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}
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public static void charge( Hero hero ) {
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hero.sprite.centerEmitter().burst( EnergyParticle.FACTORY, 15 );
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}
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@Override
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public int price() {
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return isKnown() ? 40 * quantity : super.price();
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}
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public static class Recharging extends FlavourBuff {
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@Override
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public int icon() {
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return BuffIndicator.RECHARGING;
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}
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@Override
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public String toString() {
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return "Recharging";
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}
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//want to process partial turns for this buff, and not count it when it's expiring.
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//firstly, if this buff has half a turn left, should give out half the benefit.
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//secondly, recall that buffs execute in random order, so this can cause a problem where we can't simply check
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//if this buff is still attached, must instead directly check its remaining time, and act accordingly.
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//otherwise this causes inconsistent behaviour where this may detach before, or after, a wand charger acts.
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public float remainder() {
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return Math.min(1f, this.cooldown());
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}
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}
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}
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