196 lines
7.4 KiB
Java
196 lines
7.4 KiB
Java
package com.shatteredpixel.shatteredpixeldungeon.scenes;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Chrome;
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import com.shatteredpixel.shatteredpixeldungeon.Rankings;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Archs;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.ScrollPane;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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import com.watabou.noosa.BitmapTextMultiline;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.NinePatch;
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import com.watabou.noosa.ui.Component;
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//TODO: update this class with relevant info as new versions come out.
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public class WelcomeScene extends PixelScene {
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private static final String TTL_Welcome = "Welcome!";
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private static final String TTL_Update = "v0.2.4: PD 1.7.5 and Some Extras!";
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private static final String TTL_Future = "Wait What?";
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private static final String TXT_Welcome =
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"Shattered Pixel Dungeon is a rework/expansion of Watabou's Pixel Dungeon.\n\n"+
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"The goal is to enhance the game by improving existing content and adding tonnes of new stuff!\n\n"+
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"Shattered Pixel Dungeon is being constantly updated, so expect more new content soon!\n\n"+
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"Happy Dungeoneering!";
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private static final String TXT_Update =
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"v0.2.4d:\n" +
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"-Bugfixes and general improvements.\n" +
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"-Added Merchant's Beacon.\n" +
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"-Added initials for IDed scrolls/potions.\n" +
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"-Lloyd's beacon now has a new sprite.\n" +
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"\n" +
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"v0.2.4a, v0.2.4b, v0.2.4c:\n" +
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"-Various Bug fixes and small tweaks.\n" +
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"\n" +
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"V0.2.4:\n" +
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"v1.7.5 Source Implemented, with exceptions:\n" +
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"\n" +
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"- Degredation not implemented.\n" +
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"\n" +
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"- Badge syncing not implemented.\n" +
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"\n" +
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"- Scroll of Weapon Upgrade renamed to Magical Infusion, works on armor.\n" +
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"\n" +
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"- Scroll of Enchantment not implemented, Arcane stylus has not been removed.\n" +
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"\n" +
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"- Honey pots now shatter in a new item: shattered honeypot. A bee will defend its shattered pot to the death against anything that gets near.\n" +
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"\n" +
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"- Bombs have been reworked/nerfed: they explode after a delay, no longer stun, deal more damage at the center of the blast, affect the world (destroy items, blow up other bombs).\n" +
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"\n" +
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"\n" +
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"In addition, this update features the following changes:\n" +
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"\n" +
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"- The huntress has been buffed: starts with Potion of Mind Vision identified, now benefits from strength on melee attacks, and has a chance to reclaim a single used ranged weapon from each defeated enemy. \n" +
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"\n" +
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"- A new container: The Potion Bandolier! Potions can now shatter from frost, but the bandolier can protect them.\n" +
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"\n" +
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"- Shops now stock a much greater variety of items, some item prices have been rebalanced.\n" +
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"\n" +
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"- Going down stairs no longer increases hunger, going up still does.\n" +
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"\n" +
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"-Many, many bugfixes.\n" +
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"-Some UI improvements.\n" +
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"-Ingame audio quality improved.\n" +
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"-Unstable spellbook buffed.\n" +
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"-Psionic blasts deal less self-damage.\n" +
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"-Potions of liquid flame affect a 3x3 grid.";
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private static final String TXT_Future =
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"It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\n"+
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"Either you're messing around with older versions of the app, or something has gone buggy.\n\n"+
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"Regardless, tread with caution! Your saves may contain things which don't exist in this version, "+
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"this could cause some very weird errors to occur.";
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private static final String LNK = "https://play.google.com/store/apps/details?id=com.shatteredpixel.shatteredpixeldungeon";
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@Override
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public void create() {
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super.create();
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final int gameversion = ShatteredPixelDungeon.version();
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BitmapTextMultiline title;
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BitmapTextMultiline text;
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if (gameversion == 0) {
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text = createMultiline(TXT_Welcome, 8);
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title = createMultiline(TTL_Welcome, 16);
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} else if (gameversion <= Game.versionCode) {
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text = createMultiline(TXT_Update, 6 );
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title = createMultiline(TTL_Update, 9 );
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} else {
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text = createMultiline( TXT_Future, 8 );
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title = createMultiline( TTL_Future, 16 );
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}
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int w = Camera.main.width;
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int h = Camera.main.height;
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int pw = w - 10;
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int ph = h - 50;
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title.maxWidth = pw;
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title.measure();
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title.hardlight(Window.SHPX_COLOR);
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title.x = align( (w - title.width()) / 2 );
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title.y = align( 8 );
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add( title );
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NinePatch panel = Chrome.get(Chrome.Type.WINDOW);
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panel.size( pw, ph );
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panel.x = (w - pw) / 2;
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panel.y = (h - ph) / 2;
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add( panel );
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ScrollPane list = new ScrollPane( new Component() );
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add( list );
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list.setRect(
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panel.x + panel.marginLeft(),
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panel.y + panel.marginTop(),
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panel.innerWidth(),
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panel.innerHeight());
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list.scrollTo( 0, 0 );
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Component content = list.content();
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content.clear();
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text.maxWidth = (int) panel.innerWidth();
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text.measure();
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content.add(text);
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content.setSize( panel.innerWidth(), text.height() );
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RedButton okay = new RedButton("Okay!") {
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@Override
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protected void onClick() {
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if (gameversion <= 32){
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//removes all bags bought badge from pre-0.2.4 saves.
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Badges.disown(Badges.Badge.ALL_BAGS_BOUGHT);
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Badges.saveGlobal();
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//imports new ranking data for pre-0.2.3 saves.
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if (gameversion <= 29){
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Rankings.INSTANCE.load();
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Rankings.INSTANCE.save();
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}
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}
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ShatteredPixelDungeon.version(Game.versionCode);
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Game.switchScene(TitleScene.class);
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}
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};
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/*
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okay.setRect(text.x, text.y + text.height() + 5, 55, 18);
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add(okay);
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RedButton changes = new RedButton("Changes") {
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@Override
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protected void onClick() {
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parent.add(new WndChanges());
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}
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};
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changes.setRect(text.x + 65, text.y + text.height() + 5, 55, 18);
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add(changes);*/
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okay.setRect((w - pw) / 2, h - 22, pw, 18);
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add(okay);
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Archs archs = new Archs();
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archs.setSize( Camera.main.width, Camera.main.height );
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addToBack( archs );
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fadeIn();
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}
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}
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