147 lines
3.6 KiB
Java
147 lines
3.6 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.effects;
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import javax.microedition.khronos.opengles.GL10;
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import android.opengl.GLES20;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Group;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
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import com.watabou.utils.Callback;
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import com.watabou.utils.PointF;
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import com.watabou.utils.Random;
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import java.util.Arrays;
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import java.util.List;
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public class Lightning extends Group {
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private static final float DURATION = 0.3f;
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private float life;
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private List<Arc> arcs;
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private Callback callback;
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public Lightning(int from, int to, Callback callback){
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this(Arrays.asList(new Arc(from, to)), callback);
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}
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public Lightning( List<Arc> arcs, Callback callback ) {
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super();
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this.arcs = arcs;
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for (Arc arc : this.arcs)
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add(arc);
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this.callback = callback;
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life = DURATION;
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Sample.INSTANCE.play( Assets.SND_LIGHTNING );
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}
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private static final double A = 180 / Math.PI;
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@Override
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public void update() {
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if ((life -= Game.elapsed) < 0) {
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killAndErase();
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if (callback != null) {
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callback.call();
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}
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} else {
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float alpha = life / DURATION;
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for (Arc arc : arcs) {
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arc.alpha(alpha);
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}
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super.update();
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}
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}
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@Override
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public void draw() {
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GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE );
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super.draw();
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GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA );
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}
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//A lightning object is meant to be loaded up with arcs.
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//these act as a means of easily expressing lighting between two points.
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public static class Arc extends Group {
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private Image arc1, arc2;
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//starting and ending x/y values
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private PointF start, end;
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public Arc(int from, int to){
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start = DungeonTilemap.tileCenterToWorld(from);
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end = DungeonTilemap.tileCenterToWorld(to);
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arc1 = new Image(Effects.get(Effects.Type.LIGHTNING));
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arc1.x = start.x - arc1.origin.x;
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arc1.y = start.y - arc1.origin.y;
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arc1.origin.set( 0, arc1.height()/2 );
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add( arc1 );
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arc2 = new Image(Effects.get(Effects.Type.LIGHTNING));
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arc2.origin.set( 0, arc2.height()/2 );
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add( arc2 );
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}
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public void alpha(float alpha) {
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arc1.am = arc2.am = alpha;
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}
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@Override
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public void update() {
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float x2 = (start.x + end.x) / 2 + Random.Float( -4, +4 );
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float y2 = (start.y + end.y) / 2 + Random.Float( -4, +4 );
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float dx = x2 - start.x;
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float dy = y2 - start.y;
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arc1.angle = (float)(Math.atan2( dy, dx ) * A);
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arc1.scale.x = (float)Math.sqrt( dx * dx + dy * dy ) / arc1.width;
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dx = end.x - x2;
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dy = end.y - y2;
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arc2.angle = (float)(Math.atan2( dy, dx ) * A);
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arc2.scale.x = (float)Math.sqrt( dx * dx + dy * dy ) / arc2.width;
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arc2.x = x2 - arc2.origin.x;
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arc2.y = y2 - arc2.origin.x;
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}
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}
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}
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